Artificial Intelligence exposed.

Kindly enough, ColonelAres hooked us up with a nice overview of various AI techniques used in modern computer games, which reminded me fondly of my introductory AI courses in college. Since AI happened to be one of my concentrations, it’s an area I’m quite interested in, not only as it applies to games, but also more real-world areas such as space exploration, financial systems, etc.

The nice thing about the article isn’t that it goes over game-oriented AI techniques, however, but that it goes over techniques used elsewhere as well, since things like expert systems, decision trees, etc, are all fundamental areas any AI student should know about.

Before I go off on a tangent and begin ranting on the beauty that is distributed, agent-based AI, however, I’ll shut up and let you read the article. It’s a good read, even if you’re just an avid gamer and don’t normally read pieces on computer theory.

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