Entering the shadows, forever.

by WyldKard on August 11, 2005

Perhaps the pinnacle of online roleplaying is when organizational politics erupt into full-scale drama. When such occurs, the main problem isn’t the existence of drama, but rather the inability to keep that drama in-game. Sadly, it’s when out-of-character issues influence in-character politics that the real trouble begins.

In some ways, the demise of the Shadow Cartel offers an interesting look into just how poorly OOC/IC relations work, in that on a roleplaying server, the premise of an organization should be built on in-game practicality, yet in most all cases, the formation of guilds is actually built on totally OOC issues, like real-life friendships and extended acquaintances.

In essence, that’s the very thing that doomed the Shadow Cartel – a lack of understanding of what roleplaying means. Naturally, the lack of roleplaying-designated servers was part of the cause, but the open recruitment process, and OOC-based invites, were primary in this dissolution.

In the end, the Shadow Cartel is only a memory now. The forums will be taken down soon to reflect this.

For those interested in a second take on a more RP-oriented guild, head on over to the best PVP-RP site for World of , where we’re already talking about a very unique idea – the Dreadhorn Tribe.


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