Archive for design
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You are browsing the archives of design.
Sorry for those who’ve been hanging on, but it should have been clear by now: we stopped playing World of Warcraft (WoW) some time ago, and with that, mendax.wow was effectively killed. Should someone wish to resurrect this WoW add-on compilation, we’d be happy to continue hosting it, but unless that happens, expect mendax.wow v2.41 [...]
Popularity: 3% [?]
Cameron Sorden emphasized the Pokemon factor of World of Warcraft’s Hunter class effectively in a recent post over at Random Battle. Unfortunately, that factor makes us roll our eyes, and is exactly the factor that turned us off from the class initially. While there’s certainly something to be said for “pet classes”, the idea of [...]
Popularity: 3% [?]
In the “golden age” of computer gaming, it was no coincidence that the majority of games were “adventure games,” which usually involved players solving a series of puzzles while following a particular story line. These games were generally combat-free, due to both the restrictions of the hardware/software at the time, as well as on the [...]
Popularity: 3% [?]
Apparently, the XBox 360 Achievement system is loved by console gamers, which has always confused us. In short, the Achievement system is a way to get recognition for accomplishing a particular task in a game. The recognition comes from Achievements being viewable to anyone able to see the respective XBox Live! gamer profile. Furthermore, these [...]
Popularity: 4% [?]
Lord of the Rings Online (LotRO) has now been out for over a year, and Wolfshead wrote up solid commentary on the game’s status. We won’t delve into the review as a whole because we haven’t played LotRO, and have no plans to either. Nonetheless, we’ll take some time to comment on one of [...]
Popularity: 3% [?]