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		<title>Getting started with Trollbloods.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F07%2F15%2Fgetting-started-with-trollbloods%2F&amp;seed_title=Getting+started+with+Trollbloods.</link>
		<comments>http://mendax.org/2010/07/15/getting-started-with-trollbloods/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 20:27:04 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2073</guid>
		<description><![CDATA[In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; because it was more a response to a &#8220;getting started&#8221; article than a faction &#8220;primer.&#8221; We&#8217;ve corrected this titling scheme here, in which we&#8217;ll highlight a similar community article. This one&#8217;s by a Press Ganger and a vocal authority [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">I</span>n retrospect, we shouldn&#8217;t have titled our last piece &#8220;<a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" title="A quickie primer on Circle of Orboros.">A quickie primer on Circle of Orboros</a>,&#8221; because it was more a response to a &#8220;getting started&#8221; article than a faction &#8220;primer.&#8221; We&#8217;ve corrected this titling scheme here, in which we&#8217;ll highlight a similar community article. This one&#8217;s by a Press Ganger and a vocal authority on the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> Trollbloods faction. Titled &#8220;Trollblood Toolbox,&#8221; <a href="http://privateerpressforums.com/showthread.php?29584-Trollblood-Toolbox-Where-to-Start." title="Trollblood Toolbox.">PG_theummhmmguy outlines</a> which units a tentative Trollbloods player should think about picking up. It&#8217;s the type of article that should be more well-advertised, and allows new players a good perspective into which investments they&#8217;d need to make. Ideally, there&#8217;d be an article like this for every Warmachine and <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions.</p>
<p>We won&#8217;t rehash the whole article, but the gist is simple: Trollbloods require synergy between their units, because by themselves, Trollbloods units aren&#8217;t fantastic when considering their base stats alone. Trollbloods shine, however, when unit abilities are used to buff an army, increasing the army&#8217;s power, longevity, and speed. By ignoring any of these key buffs, a Trollbloods army won&#8217;t perform at peak, and therefore underperform. At minimum, then, a Trollbloods player needs to take key units that buff three stats: damage, attack, and defense. Each of these categories has numerous units that can perform a respective buff, which means that players have some fair selection in choosing which units perform buffing roles (though the Fell Caller is practically an auto-include for most lists).</p>
<p>The article is among the best starting advise for a <i>WarmaHordes</i> player, and was quite helpful in our own selection of two Trollbloods army lists. Given that such knowledge of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII isn&#8217;t available to the average gamer without buying a faction card deck and an old copy of the MKI rulebook, this information is golden, at least until the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII rulebook is released later this month, and the Trollbloods faction book soon thereafter. Even then, there&#8217;s no reason summaries like this shouldn&#8217;t be more accessible.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/25/warmachine-hordes-faction-popularity/" rel="bookmark" title="June 25, 2010">Warmachine &#038; Hordes faction popularity.</a> &#8211; Awhile back, using data from the Privateer Press Forums, we compiled data on which Warmachine/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" rel="bookmark" title="July 13, 2010">A quickie primer on Circle of Orboros.</a> &#8211; With Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into tabletop wargaming, and though we mentioned this pursuit earlier&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/08/09/how-to-defend-your-hookup-turf/" rel="bookmark" title="August 9, 2006">How to defend your hookup turf.</a> &#8211; Originally posted on 03/07/1999, the International Dibs Rulebook was started as a spoof of the Inter&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/09/25/ravagers-cats/" rel="bookmark" title="September 25, 2007">Ravagers > cats.</a> &#8211; When it comes to Hunters in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), a character&#8217;s tamed pet makes up at least 30% o&#8230;</li>
<p>
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		<title>A quickie primer on Circle of Orboros.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F07%2F13%2Fquickie-primer-on-circle-of-orboros%2F&amp;seed_title=A+quickie+primer+on+Circle+of+Orboros.</link>
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		<pubDate>Tue, 13 Jul 2010 17:45:10 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2069</guid>
		<description><![CDATA[With Privateer Press&#8217; Hordes MKII book hitting shelves later this month, many gamers are scrambling to pick up a Hordes faction to either supplement their existing Warmachine faction, or simply to get started with WarmaHordes. While we previously settled on Khador and Legion of Everblight, we&#8217;ve gone back to our original Hordes faction, Trollbloods. That [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>ith Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling to pick up a <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> faction to either supplement their existing Warmachine faction, or simply to get started with WarmaHordes. While we previously settled on Khador and Legion of Everblight, we&#8217;ve gone back to our original <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> faction, Trollbloods. That said, we&#8217;ve spent time scouring the web on the state of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> gameplay, and how the various factions function. Sadly, aside from very general, quasi-fluff-ridden descriptions, understanding whether a given faction&#8217;s play-style may appeal to you isn&#8217;t easy. Fortunately, there are some gems out there, such as <a href="http://privateerpressforums.com/showthread.php?29139-So-I-am-seriously-thinking-of-getting-into-Circle...&#038;p=424470&#038;viewfull=1#post424470">Dark Fledgling&#8217;s take</a> on the Circle of Orboros.</p>
<blockquote><p>&#8230;in Circle, our Heavies do our heavy lifting (haha pun). Really though, It is incredibly common to see 2-3 heavies in a 35 point game and often 4 in 50 points with the majority of our casters. The Warpwolf trio is not only amazingly synergistic with each, other but kills what ever you throw at it. Similarly, the WoldWarden, Megalith, and new WoldGuardian are equally baller. Most casters like to take a mix of furry beasts and wolds, with the exception of the Kayas who go all furry (usually) and Baldur going all construct (again, usually).</p></blockquote>
<p>The differences between furry Circle warbeasts and golem Circle warbeasts are interesting, especially since the latter cannot be healed by every Circle warlock. The juxtaposition between the two warbeast types are greater with Circle than other <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions, requiring specific decisions to be made when building a Circle army. It&#8217;s not a concept we spent much time thinking about before we originally settled on Legion, because we weren&#8217;t really aware of it. Other factions in WarmaHordes don&#8217;t see many differences between warjacks/warbeasts other than aesthetic ones. Sure, some people like to run with heavier units, while others like to run with light ones. Legion was interesting to us because they offered lesser warbeasts, but just as unique a concept exists with the Circle, in that half their warbeasts aren&#8217;t made of flesh and blood, and this is more than a matter of fluff: it has gameplay ramifications.</p>
<p>If we had spent more time contemplating this, we may have taken Circle on earlier. Our only real gripe with the faction at present is that we find many of their models underwhelming from an aesthetic perspective (mostly the non-warbeasts). Aside from the Tharn, Circle units simply don&#8217;t seem to have much personality.</p>
<blockquote><p>As far as units are concerned, there are several good ones. Any of the female tharn units are good and all have there uses, likewise reeves, wolves, and woldstalkers also all see play with varied degrees, depending on whom you ask. But, when it comes down to it, the single best unit we got is the Druids. Because our Heavies usually end up doing most of the hard work its our units job to support them, and the druids do it beautifully. Pound for pound, they are what you will go too.</p>
<p>For solos, its all about the Lord of the Feast whom can single handily take out entire units in one turn. Strangely enough though, despite how good he is, almost all our stuff sees game time. Blackclads and our shifting stones (I consider them solos, even if they are a unit) both rock, and Morraig can simply destroy anything you throw at him with the proper support.</p>
<p>Overall, you will find Circle is one of the more varied of factions out there, with many different playstyles available even with a single caster.</p></blockquote>
<p>A huge testament to Circle is the number of capable units available, letting a player at least choose the better-looking models (which still offer benefits in gameplay). More importantly, though, is the idea of switching play-style not only by swapping out one&#8217;s warlock, but by being able to dynamically switch play-style mid-game, or simply with the same army build once the next battle starts.</p>
<p>We&#8217;re quite happy with working on a Trollbloods army for the moment, but wouldn&#8217;t hesitate to recommend Circle as a faction to anyone. The guerilla-like play-style, with units jumping around the board for hit &#8216;n run tactics, sounds quite fun, and the thought behind warbeast selection adds just another layer of strategy that we&#8217;re keen on.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/25/warmachine-hordes-faction-popularity/" rel="bookmark" title="June 25, 2010">Warmachine &#038; Hordes faction popularity.</a> &#8211; Awhile back, using data from the Privateer Press Forums, we compiled data on which Warmachine/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into tabletop wargaming, and though we mentioned this pursuit earlier&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/12/17/diablos-necromancer-class-not-as-simple-in-wow/" rel="bookmark" title="December 17, 2007">Diablo&#8217;s Necromancer class not as simple in WoW.</a> &#8211; Over at WoW Insider, Tim Y. posted about the potential for a Necromancer class in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/07/02/arcane-legions-great-idea-questionable-execution/" rel="bookmark" title="July 2, 2009">Arcane Legions: great idea, questionable execution.</a> &#8211; Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizK&#8230;</li>
<p>
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		<title>Microsoft Kinect: a cute novelty.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F06%2F29%2Fmicrosoft-kinect-a-cute-novelty%2F&amp;seed_title=Microsoft+Kinect%3A+a+cute+novelty.</link>
		<comments>http://mendax.org/2010/06/29/microsoft-kinect-a-cute-novelty/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 19:16:38 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/?p=2062</guid>
		<description><![CDATA[We haven&#8217;t weighed in on Microsoft&#8217;s Kinect (formerly &#8220;Project Natal&#8221;) because we haven&#8217;t seen anything exciting about it yet. Maybe it&#8217;s better than Sony&#8217;s Move, and advancing what the Wii provided from a technological perspective. But let&#8217;s step back for a moment and look at where this all began, with Nintendo&#8217;s current console offering. We [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>e haven&#8217;t weighed in on Microsoft&#8217;s Kinect (formerly &#8220;Project Natal&#8221;) because we haven&#8217;t seen anything exciting about it yet. <a href="http://theworldofmaxator.blogspot.com/2010/06/don-dis-kinect.html">Maybe it&#8217;s better</a> than Sony&#8217;s Move, and advancing what the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> provided from a technological perspective. But let&#8217;s step back for a moment and look at where this all began, with <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s current console offering.</p>
<p><a href="http://mendax.org/2006/11/21/quasi-camping-for-the-wii/" title="Quasi-camping for the Wii.">We picked up a Wii on release</a>. We waited in line overnight, for crying out loud. And we did thoroughly enjoy the initial titles we played, but let&#8217;s be clear: they weren&#8217;t groundbreaking titles. Good titles with motion control, yes, but not groundbreaking titles in and of themselves. Maybe motion control is what made the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> unique, and sold casual gaming to the masses, and maybe even pushed <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> into family entertainment centers where parents were previously skeptical of <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> as family-friendly entertainment. But as far as titles go, there&#8217;s no single <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> game that&#8217;s more fun to play than any great title on any other console lacking motion control. (For example, the original Mario Kart was no less fun than the current Mario Kart is today.)</p>
<p>Yes, we&#8217;ll make a small exception for workout titles; EA Sports is a fantastic at-home workout for those without a gym who want to get into better cardiovascular shape, and traditional control schemes obviously wouldn&#8217;t work in this regard. But EA Sports, and games of this ilk, are not exactly fun <i>gaming</i> titles in the traditional sense.</p>
<p>So now with Kinect set to release late this year, we have another motion control scheme, albeit without a physical controller necessary. And this may work well for casual games, and probably pretty good for workout titles also (there will, after all, be an EA Sports title for Kinect). But for other gaming? If anything, Microsoft is looking to grab more <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> users and capitalize on the fact that a good chunk of gamers own both a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, and an <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>/PS3. Capturing the &#8220;casual&#8221; gaming crowd is an expected move for Microsoft, who has already moved in that direction during the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> dashboard re-do (avatars, et al).</p>
<p>We&#8217;re highly skeptical that Kinect will bring anything worthwhile to the table if one already has a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> sitting next to their <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>; Kinect is the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> peripheral for the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>. It&#8217;s a cool idea, but nothing more than a novelty, which conveniently comes out mid-way through the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> 360 lifecycle. If anything, it combats <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s move of potentially releasing an HD <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, forcing <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> to up their ante and delay a new product release more in line with Microsoft and Sony&#8217;s next generation, else simply throw in the towel like Sega did after the Dreamcast.</p>
<p>Either way, the Kinect alone won&#8217;t win Microsoft the battle here; the Kinect is a reactive move by Microsoft. Not in the way that the Move is Sony&#8217;s reaction to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> (which is playing catch-up more than anything else), but in the sense of allowing the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> to be a competitor to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> on all angles &#8211; not just meeting the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s capabilities, but arguably exceeding them without adding cumbersome, physical controllers. This move will likely pay off in keeping the 360 situated as the premiere US console, but  probably won&#8217;t force <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> out of the console business entirely, unless Microsoft is able to capture some choice IP for Kinect-based games.</p>
<p>We just don&#8217;t see the Kinect doing much to sway the console wars one way or the other at this point. The <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> has already been widely adopted, and so the potential installation-base in <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>-less households appears very small. Unless there are some killer titles out there that make having Kinect outrageously desireable (and we haven&#8217;t seen any yet), why drop the money on Kinect? <strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/06/05/project-natal-death-knell-to-the-wii/" rel="bookmark" title="June 5, 2009">Project Natal: death knell to the Wii.</a> &#8211; Reviewing the news coming out of E3 this week has shown itself to be a dreary affair. One, because w&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/05/04/nintendo-must-be-high/" rel="bookmark" title="May 4, 2008">Nintendo must be high.</a> &#8211; The rumour band-wagon is hastily moving forward that a gyroscopic controller from Microsoft will ful&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/04/06/stop-buying-our-heroes-microsoft/" rel="bookmark" title="April 6, 2006">Stop buying our heroes, Microsoft.</a> &#8211; When Microsoft purchased Bungie during the dawn of the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>, it would be unfair to say that there wa&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2005/11/27/welcome-back-wasd/" rel="bookmark" title="November 27, 2005">Welcome back, WASD.</a> &#8211; When Goldeneye came out for the N64, I was less than impressed, considering that First Person Shoote&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2001/02/28/nintendo-flipper-production-ramps-up/" rel="bookmark" title="February 28, 2001">Nintendo &#8220;Flipper&#8221; production ramps up.</a> &#8211; <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> has reported that NEC is ramping up production of the &#8220;Flipper&#8221; chip for their upcoming Gam&#8230;</li>
<p>
</ul>
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		<title>This is why we&#8217;re not excited by Starcraft 2.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F05%2F18%2Fnot-excited-by-starcraft-2%2F&amp;seed_title=This+is+why+we%26%238217%3Bre+not+excited+by+Starcraft+2.</link>
		<comments>http://mendax.org/2010/05/18/not-excited-by-starcraft-2/#comments</comments>
		<pubDate>Tue, 18 May 2010 14:21:32 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2023</guid>
		<description><![CDATA[Commenting on the &#8220;polish&#8221; behind Blizzard games, SynCaine likens every Blizzard product as being a rehashed version of old IP. Says SynCaine on Blizzard&#8217;s next product: &#8230;what happens when you apply the Blizzard business model to a Blizzard game and play it really, really safe? You get StarCraft 2, a highly polished port of SC1 [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">C</span>ommenting on the &#8220;polish&#8221; behind Blizzard games, <a href="http://syncaine.wordpress.com/2010/05/11/you-say-polish-i-say-rehash/" title="You say polish, I say rehash.">SynCaine likens</a> every Blizzard product as being a rehashed version of old IP. Says SynCaine on Blizzard&#8217;s next product:</p>
<blockquote><p>&#8230;what happens when you apply the Blizzard business model to a Blizzard game and play it really, really safe? You get StarCraft 2, a highly polished port of SC1 that leaves you feeling bored and burned out halfway through your first game. When you can build a base and pull off a rush with your eyes closed using the same strategy and hotkeys you used in 1998, youâ€™re game just MIGHT be a little too similar to its predecessor.</p></blockquote>
<p>Starcraft was a good <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a>. We never played competitively, but as someone who probably played every <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> up until Starcraft&#8217;s release (and likely sometime thereafter, too), Starcraft didn&#8217;t leave us with the impression that it was way ahead of the pack. The backstory wasn&#8217;t fantastic, the races were only marginally unique, and in truth, we can&#8217;t even say we loved Starcraft more than Blizzard&#8217;s previous <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> offerings.</p>
<p>So now we have Starcraft 2 on the horizon, with many bloggers already having posted early play impressions of the game. And really, we can&#8217;t help but think it&#8217;s just more of Starcraft. And that&#8217;s not to say this is a bad thing, because we&#8217;re all for sequels being &#8220;more of the same&#8221; if the formula was perfect. We just don&#8217;t think the Starcraft formula was perfect, and we&#8217;d much rather have seen something more epic for Starcraft 2. Maybe that puts us in the minority. Either way, we&#8217;re way more eager to see what comes out of the Diablo franchise, because between Diablo 2 and World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a>, Diablo 3 doesn&#8217;t need to be revolutionary to be perfect &#8211; it just needs to take one small iterative step forward.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/01/29/diablo-iii-the-mini-wow/" rel="bookmark" title="January 29, 2009">Diablo III: the mini-WoW?</a> &#8211;  Show us a gamer who&#8217;s not excited about Diablo 3, and we&#8217;ll show you a liar. Diablo 2 was the maste&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/05/09/world-of-starcraft-wont-be/" rel="bookmark" title="May 9, 2007">World of Starcraft won&#8217;t be.</a> &#8211; Over the past week, much speculation has hit the web concerning an announcement Blizzard is soon to &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/07/04/why-diablo-iii-could-disappoint/" rel="bookmark" title="July 4, 2008">Why Diablo III could disappoint.</a> &#8211; No one can seriously dispute that the Diablo franchise was a major player in PC gaming. For us, Diab&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/12/17/diablos-necromancer-class-not-as-simple-in-wow/" rel="bookmark" title="December 17, 2007">Diablo&#8217;s Necromancer class not as simple in WoW.</a> &#8211; Over at WoW Insider, Tim Y. posted about the potential for a Necromancer class in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/07/blizzard-should-thank-mythic/" rel="bookmark" title="October 7, 2008">Blizzard should thank Mythic.</a> &#8211;  It&#8217;s an accepted fact that competition among companies is good for consumers, as it gives them more&#8230;</li>
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		<title>Transitioning the Apple TV into a gaming console.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F03%2F03%2Ftransitioning-the-apple-tv-into-a-gaming-console%2F&amp;seed_title=Transitioning+the+Apple+TV+into+a+gaming+console.</link>
		<comments>http://mendax.org/2010/03/03/transitioning-the-apple-tv-into-a-gaming-console/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 16:00:01 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=1958</guid>
		<description><![CDATA[Some dude, Michael Pachter, a gaming analyst, claims that the Apple TV will soon be hooked up to the AppStore and magically transform into a gaming machine, albeit one that does more than simply play games. This isn&#8217;t a particularly original thought, but neither are most thoughts from these so-called analysts, who seem to be [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">S</span>ome dude, Michael Pachter, a gaming <i>anal</i>yst, <a href="http://www.tuaw.com/2010/03/02/pachter-apple-will-have-a-game-console-soon/" title="Pachter: Apple will have a game console soon.">claims that</a> the <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV will soon be hooked up to the AppStore and magically transform into a gaming machine, albeit one that does more than simply play games. This isn&#8217;t a particularly original thought, but neither are most thoughts from these so-called analysts, who seem to be more regularly incorrect than anything else. So too may Pachter find himself, as transitioning the <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV into a gaming machine is easier said than done, since the AppStore is backed by the venerable <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> version of OS X. It&#8217;s not a stretch to think that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV may adopt this OS in some form, in lieu of its current interface, but let&#8217;s be clear: <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV won&#8217;t sport multitouch, and that means any gaming initiative that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> might fathom with the <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV will be outside today&#8217;s AppStore.</p>
<p><a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> already has a gaming platform, and that platform simply doesn&#8217;t work with the <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV. To invest time and money into something that&#8217;s not bound to the mobile space, or more accurately, not bound to the new <i>rules</i> of the mobile space (read: multitouch) would be wasteful of resources. That&#8217;s not to say that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> couldn&#8217;t somehow wrangle a multitouch interface into the <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> TV by way of a new remote/controller, but the effort would seem forced, especially when gaming comes so natural to the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> and iPod Touch. Artificially pushing gaming into a product that its target market isn&#8217;t after is almost ludicrous, particularly when <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s primary focus is on the mobile marketplace.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/08/05/dictionary-censoring-apples-gone-too-far/" rel="bookmark" title="August 5, 2009">Dictionary censoring: Apple&#8217;s gone too far.</a> &#8211; Look, we love <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s products, particularly the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> and the great achievements that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> has wr&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/09/15/bring-appstore-banned-apps-to-cydiainstallerapp/" rel="bookmark" title="September 15, 2008">Bring AppStore-banned apps to Cydia/Installer.app!</a> &#8211; Per Nullriver&#8217;s own statement, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s final judgement on NetShare is simple: perma-banned from the &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/03/29/the-ipad-should-interface-with-the-iphone-directly/" rel="bookmark" title="March 29, 2010">The iPad should interface with the iPhone directly.</a> &#8211; As we checked out <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s latest guided tours for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, it occurred to us that since the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/09/04/why-apple-should-embrace-potty-humour/" rel="bookmark" title="September 4, 2008">Why Apple should embrace potty humour.</a> &#8211; John Gruber reported earlier today that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> denied listing an application on the iTunes AppStore t&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/01/11/itablet-appstore-has-its-downsides/" rel="bookmark" title="January 11, 2010">iTablet AppStore has its downsides.</a> &#8211; By now, the rumour-wagon has settled on the idea that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s purported tablet device, to be unveile&#8230;</li>
<p>
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		<title>The iPad is the volkscomputer.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F02%2F24%2Fthe-ipad-is-the-volkscomputer%2F&amp;seed_title=The+iPad+is+the+volkscomputer.</link>
		<comments>http://mendax.org/2010/02/24/the-ipad-is-the-volkscomputer/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:00:13 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=1950</guid>
		<description><![CDATA[We love this quote by Ed Finkler, which we spied over at Daring Fireball: When folks need an elevator, we should give them an elevator, not an airplane. Weâ€™ve been giving them airplanes for 30 years, and then laughing at them for being too stupid to fly them right. Finkler pretty much identifies what&#8217;s so [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>e love this quote by Ed Finkler, which we spied over <a href="http://funkatron.com/site/comments/were-the-stupid-ones-facebook-google-and-our-failure-as-developers/" title="We're the stupid ones.">at Daring Fireball</a>:</p>
<blockquote><p>When folks need an elevator, we should give them an elevator, not an airplane. Weâ€™ve been giving them airplanes for 30 years, and then laughing at them for being too stupid to fly them right.</p></blockquote>
<p>Finkler pretty much identifies what&#8217;s so great about the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. Not necessarily for power users, but for the non-computer nerds out there (i.e. 99% of the populace). An interesting thing we noticed is that most people (<a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> fans and otherwise) weren&#8217;t particularly enthralled by the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> when it was officially announced last month, but many have warmed to the idea since, despite the fact that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> hasn&#8217;t revealed anything further on the device.</p>
<p>The <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is already being called a &#8220;task-oriented&#8221; device, rather than what most <a href="http://mendax.org/tag/computers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with computers">computers</a> are today: complex, prone to user-induced slow-down, and a great method to run multiple tasks at once. The benefit to this latter factor, however, remains questionable, and it&#8217;s certainly not a stipulation that 99% of the population <i>needs</i>.</p>
<p>The &#8220;old way&#8221; of thinking, insofar as computer development goes, is to build upon what&#8217;s already been done. Look at Microsoft: how many iterations of DOS were there before Windows, and how long did it take before Windows 95 stood on its own with DOS as a secondary consideration? And even though a windowing system made more sense to the average computer user, it wasn&#8217;t necessarily less complicated, because the underlying system was still exposed to a degree. Even OS X, which we consider the most usable desktop OS for the non-nerd isn&#8217;t entirely sensible out-of-box. For instance, we haven&#8217;t met a new OS X user yet who understands without our mention that closing a <i>window</i> in OS X doesn&#8217;t close the <i>program</i>. It&#8217;s not just as case of &#8220;Fuck, multitasking is hard,&#8221; nor one of simply staying attuned to visual indicators on the dock that a given applications, even sans windows, is still resident in memory. It&#8217;s an issue of multitasking (that is, at the user level) being mostly unnecessary in the first place. So why burden the user with cleaning up finite memory space, when all they want to do is write a letter while listening to some music in the background?</p>
<p>Why&#8217;d <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> become the gaming platform of choice when PC gaming offered better gaming opportunities well before, say, first person shooters (FPS) ever grabbed the public&#8217;s attention? How many now-legendary FPS traveled through gamers&#8217; hard drives before Goldeneye became a flashing success on the <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> 64? PC gaming didn&#8217;t catch on because it was <i>difficult</i>, not in the gameplay sense, but in the setup sense. Under DOS, it wasn&#8217;t just a matter of <i>installing</i> a game, it was a matter of wrangling enough free memory to play it. For those of who who can&#8217;t remember tweaking the <i>shit</i> out of config.sys and autoexec.bat, you have no idea what lengths gamers will go through just to play the <i>awesomest</i> title ever. Messing with those two files became an <i>art</i>, one that&#8217;s now lost to time.</p>
<p>The point is, when it comes to <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a>, you pop a disc or cartridge into the console, and can start gaming only moments later. When it comes to mundane computer tasks like laying out some pictures to send as a homemade Christmas card, users shouldn&#8217;t have to jump through a half-dozen screens just to install a new program after coming home from the computer store. Nor should they have to worry that once they&#8217;re done, they&#8217;ve left something running that will slow their computer to a crawl days later, because it ends up being one of ten things they didn&#8217;t realize stayed running in the background.</p>
<p>The <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is simple. All apps come from one place, and that place doesn&#8217;t require any physical travel. There&#8217;s no messing with a file system hierarchy, and when you leave a program, it&#8217;s closed down or simply doesn&#8217;t affect other tasks in the background. It&#8217;s not only simple, but straightforward.</p>
<h3>A machine for everyone.</h3>
<p>We&#8217;ve said before that the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> should serve most computer users admirably, without the need for another computer. Truth is, it&#8217;s not just grandma and grandpa who could benefit from the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. If you think about it, most college students can do everything they need to with an <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> also. The only stipulation are those who <i>study</i> <a href="http://mendax.org/tag/computers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with computers">computers</a> and need more oomph, like Computer Science majors who need a platform they can develop on. For everyone else, the only potential obstacle is specialized <a href="http://mendax.org/tag/software/" class="st_tag internal_tag" rel="tag" title="Posts tagged with software">software</a>, but with the power behind the A4, we&#8217;d argue that most specialized applications could probably be ported to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> without issue. How long before CAD programs, analytical <a href="http://mendax.org/tag/software/" class="st_tag internal_tag" rel="tag" title="Posts tagged with software">software</a>, etc makes it onto the AppStore? Sure, there will always be a small segment of the computer-using populace that will have to rely on an incredibly specific <a href="http://mendax.org/tag/software/" class="st_tag internal_tag" rel="tag" title="Posts tagged with software">software</a> package that the respective developer refuses to port, but with accessibility the AppStore offers, and the support <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> provides for an external <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> keyboard, the sky is ultimately the limit for most programs.</p>
<p>While some applications will still shine brighter if they can be run on systems with larger screen sizes, this too isn&#8217;t necessarily an issue: an A/V cable may provide video-out for just these types of applications. For everyone else, including those who currently rely on 13&#8243; screens for daily work, the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is already capable of serving as a lightweight workhorse. And for those that <i>do</i> need more powerful machines, there&#8217;s always the local school lab, office computer, etc.</p>
<p>If the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> proves itself successful (and we think it will), it&#8217;s only a matter of time before the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>/<a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> platform is expanded to devices with larger screens. For all we know, the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> heralded the birth of a new computer interface altogether, and it may not be more than a couple years before <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s primary computer lineup looks more like the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, and less like a Macbook.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/07/18/why-installerapp-may-not-be-dead-yet/" rel="bookmark" title="July 18, 2008">Why Installer.app may not be dead. Yet.</a> &#8211; The <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> 3G has been out for one week now, and with it came the App Store, which allows <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> use&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/03/29/the-ipad-should-interface-with-the-iphone-directly/" rel="bookmark" title="March 29, 2010">The iPad should interface with the iPhone directly.</a> &#8211; As we checked out <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s latest guided tours for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, it occurred to us that since the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/05/there-wont-be-a-mac-app-store/" rel="bookmark" title="January 5, 2009">There won&#8217;t be a Mac App Store.</a> &#8211;  At TUAW, Mike Schramm muses over the idea of a Mac App store, akin to the App Store most <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> use&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/01/11/itablet-appstore-has-its-downsides/" rel="bookmark" title="January 11, 2010">iTablet AppStore has its downsides.</a> &#8211; By now, the rumour-wagon has settled on the idea that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s purported tablet device, to be unveile&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/04/06/were-lovin-the-ipad-hate/" rel="bookmark" title="April 6, 2010">We&#8217;re lovin&#8217; the iPad hate.</a> &#8211; And we love it because it just makes people sound ignorant, or flat-out trollish. That&#8217;s not to say &#8230;</li>
<p>
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		<title>Transitioning to an iPad workflow.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F02%2F23%2Ftransitioning-to-an-ipad-workflow%2F&amp;seed_title=Transitioning+to+an+iPad+workflow.</link>
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		<pubDate>Tue, 23 Feb 2010 17:37:38 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/?p=1946</guid>
		<description><![CDATA[We&#8217;ve long complained about toting our 17&#8243; MacBook Pro around when we travel. The purchase was solid when we wanted a top-performing mobile Mac for gaming, with the occasional trip requiring relative transportability. Since we&#8217;re traveling more and gaming less these days, the bulk of lapzilla has caused us to look for a replacement, and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>e&#8217;ve long complained about toting our 17&#8243; MacBook Pro around when we travel. The purchase was solid when we wanted a top-performing mobile Mac for gaming, with the occasional trip requiring relative transportability. Since we&#8217;re traveling more and gaming less these days, the bulk of <i>lapzilla</i> has caused us to look for a replacement, and we held off on picking up a used MacBook Air, or a newer (and smaller) MacBook, because we expected the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> to show up soon. And now that it has, we&#8217;ve made some definitive decisions on how we intend to handle our computing workflow.</p>
<p>Unfortunately, the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> can&#8217;t replace our MacBook Pro by itself. Still, for most computing tasks, the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> seems to fit the bill. Like the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>, it has all the makings of a good internet client for most tasks. With a larger screen and the likelihood that other internet apps (e.g. chat clients) will be ported to make use of it, surfing the digital waves shouldn&#8217;t be a problem, save for multitasking restrictions which many people expect to be relieved in a future OS version (4.0?). What&#8217;s left is some method to <i>write</i>, and with a $10 version of Pages designed specifically for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, this base also appears to be covered. This means that other text editors will undoubtedly show up on the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> in the future (ad be useable!), to include those with syntax highlighting for developers, as well as those designed for creative writers (like our favorite, Ulysses).</p>
<p>With text editing and internet use out of the way, we&#8217;re left with a couple tasks that the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> can&#8217;t do on its own (at least not in its present state).</p>
<h3>Future <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> features?</h3>
<p><b>Camera/tablet integration: </b><a href="http://mendax.org/2010/01/28/ipad-extensibility-the-key-is-in-the-adapters/" title="iPad extensibility: the key is in the adapters?">We already talked about this yesterday</a>, so won&#8217;t go into it again. Suffice to say, the opportunities for integration with other peripherals is there, be it the iSight and tablet we already mentioned, game controllers, the PowerMate, etc.</p>
<p><b>Selective screen-grabs:</b> While the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> and iPod Touch have an easy method for grabbing screenshots (which the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> will likely inherent), the method is simple: it grabs a full-size screenshot. Sure, we can open this screenshot in a photo-editing app and crop out what we need, but that&#8217;s not as elegant a solution as using, say, Skitch. Even if user-defined multi-tasking presents itself in a future OS revision, we have to remember that there will still likely be restrictions on it. While editing screenshots manually to crop out content is not a deal breaker for us, we hope <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> refines the screenshot method on its mobile devices, to allow users the option of, say, drawing out the area they want to capture (say, with a lasso tool), else simply clicking on the screen to capture it in its entirety.</p>
<p>Either way, the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> should present a quick and easy way to grab <i>parts</i> of a screen, be it part of the OS, or possible by running an <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> app in the background (like a ported version of Skitch).</p>
<h3>Why we still need a Mac.</h3>
<p><b>iTunes: </b>Obviously, this is the big obstacle for most people. It&#8217;s not an issue for many computer users, like grandma and grandpa, but for people already vested in the Mac world, it&#8217;s likely that there&#8217;s a media library that can&#8217;t be managed on the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> alone. These users, like us, need a way to hook the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> up to a core iTunes media repository, and selectively copy media onto the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> for whatever upcoming trips or time periods are pertinent.</p>
<p>With no announced way for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> to important media from a source other than the iTunes store (and pictures/video from SD/USB sources via the camera adapter kit), the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> may also rely on a Mac for its optical drive. Otherwise, users won&#8217;t be able to rip CDs and DVDs to transfer their media onto their newest toy.</p>
<p><b>Server tasks/file-sharing: </b>Seeing as apps were removed from the AppStore that merely <i>controlled</i> BitTorrent clients that actually resided on a Mac, it&#8217;s unlikely that we&#8217;ll see <i>actual</i> peer-to-peer (P2P) apps in the AppStore, particularly when <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is trying to fervently control the distribution of media via the iTunes store. Even if we <i>could</i> run, say, a version of Transmission built for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, it&#8217;d be a little silly unless we&#8217;re using it at home via wifi. Without a jailbreak-enabled application like 3G Unrestrictor, we ought not bank on <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>/AT&#038;T letting us download large files, and the download speeds on 3G would be pathetic anyway. This doesn&#8217;t even account for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>&#8217;s small storage capacity. So for those of you seeking to grab media via .torrent files or other methods, the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> alone won&#8217;t be your savior. Same goes for pretty much any other server-related tasks.</p>
<p><b>File processing: </b>Betwixt P2P and iTunes media management is the issue of file processing, be it in the conversion of video files so they can be played via the iTunes app, or simply unzipping them in the first place. Really, it&#8217;s simple: if the media you want is not from the iTunes store, then the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> itself won&#8217;t cut it.</p>
<p>There&#8217;s also the issue of very niche apps or those that will be impossible to get through the AppStore approval process. Emulators, utilities for connecting to, say, a gaming console, or even just custom scripts for accomplishing file renaming or other tasks.</p>
<h3>Solution?</h3>
<p>For us, the solution is rather obvious. For the few tasks we <i>do</i> need a Mac for, we can run a mostly headless Mac Mini tucked away somewhere. We&#8217;ll probably just use our HDTV as a monitor for when we need to do more than handle automated tasks (e.g. updating our <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>/<a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> firmware), and access it via one of our mobile <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> devices thanks to one of the many mouse/keyboard apps already in the AppStore, else the bluetooth keyboard we&#8217;ll pick up for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> anyway. The Mac Mini will handle all our iTunes media management tasks, as well as whatever media processing we might need to do. (We just lost our iTunes library, so we need to rip all our old CDs again, for example.)</p>
<p>In the event that we don&#8217;t want to use the HDTV as a monitor (such as when the TV is already in use), we can always access the Mac Mini via the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> thanks to utilities like VNC. Or, we can just have a small LCD handy (which we do, thanks to our discontinued <i>carputer</i> project). With this setup, it&#8217;s doubtful we even need a mouse.</p>
<h3>Apps we&#8217;d like ported to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>.</h3>
<p>With a Mac Mini powering what we can best describe as <i>stationary</i> tasks done at home, and usually with little needed interaction, we can focus on the apps we&#8217;d like to see transition over to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, or simply be improved versions of existing AppStore apps. While we&#8217;re convinced that we can get by with the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> on release, there are definitely things (like multitasking) that will be necessary to make our workflow as fluid as, if not more fluid than, the work we do on the MacBook Pro when on the road.</p>
<p><b>Adium/Conversation/iChat: </b>We never did quite settle on a <i>single</i> chat application, though we predominantly use iChat because of the iSight integration. Regardless, we&#8217;d like to see AppStore chat clients move over to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>&#8217;s larger-screen format, else see apps like Adium be ported to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. Multitasking for an app like this would be ideal, but let&#8217;s at least be able to see chats in multiple protocols.</p>
<p><b>Bento: </b>There&#8217;s already a mobile version of Bento available, and we expect an <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> version to come out that would pretty much duplicate the features of the desktop version. The folks who develop Bento have confirmed that an <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> version will be in the works.</p>
<p><b>JBidwatcher: </b>Our preferred eBay sniper. Ideally, we wouldn&#8217;t need to access it remotely on the Mac Mini, but could tote it around and rely on 3G to keep us sniping (assuming we have multitasking, of course). JBidwatcher&#8217;s developer would like to bring the program over to the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>/<a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, but the multitasking issue remains.</p>
<p><b>MacFamilyTree: </b>Another app with a mobile version already on the AppStore. The <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> would be perfect for showcasing a full-featured version of this app, and the developer supports the idea.</p>
<p><b>PandoraJam: </b>Given what it does (rips audio from Pandora), it&#8217;s unlikely we&#8217;ll ever see this on the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. Even if we did see it, there likely wouldn&#8217;t be a method to copy songs over to the iTunes library, so we&#8217;d have to rely on the Mac Mini to copy audio from the app to the server iTunes library, and then re-sync the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. An easier solution would simply be to run PandoraJam as part of a media center setup. (Still, we&#8217;re listing it anyway because we&#8217;d love it to work somehow.)</p>
<p><b>Pixelmator: </b>Image editing apps on the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> are already coming into their own, with many desktop features. If we could get something like Pixelmator on the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, though, it&#8217;d be <i>fantastic</i>.</p>
<p><b>Ulysses: </b>A mobile version was already announcement, so hopefully the developers, now aware of the new SDK, will port most of the Mac version&#8217;s functionality over to the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>.</p>
<p><b>Vassal:</b> Okay, this isn&#8217;t part of our work flow per se, but we were recently re-introduced to this tabletop wargaming platform and can see how awesome it would be on the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. Someone please work on this!</p>
<p><b>VoodooPad: </b>Another app with a mobile version already existing (which only lets one <i>read</i> files, unfortunately), we expect the developers to release a more full-featured version for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>. Our use of VoodooPad has waned over time, in part because there&#8217;s no way to edit the files on the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>. We may come back to this app now, though.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/03/29/the-ipad-should-interface-with-the-iphone-directly/" rel="bookmark" title="March 29, 2010">The iPad should interface with the iPhone directly.</a> &#8211; As we checked out <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s latest guided tours for the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a>, it occurred to us that since the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/01/27/initial-thoughts-on-the-ipad/" rel="bookmark" title="January 27, 2010">Initial thoughts on the iPad.</a> &#8211; We weren&#8217;t exactly surprised with <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s revealing of the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> today. Aside from our dislike of &#8220;iP&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/05/17/some-people-might-want-a-computer-for-their-ipad/" rel="bookmark" title="May 17, 2010">Some people might want a computer for their iPad. Some.</a> &#8211; We&#8217;ve said before that the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is a fantastic computing solution for the average person, since the &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/03/26/appstore-will-rock-computing-world/" rel="bookmark" title="March 26, 2010">This is why the AppStore will rock the computing world.</a> &#8211; Exhibit One: a tilt-shift application built for OS X, which costs $14.99. Purchase from the develope&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/05/05/ipod-touch-baby-ipad/" rel="bookmark" title="May 5, 2010">The iPod Touch is a baby iPad.</a> &#8211; One of the common quips about the <a href="http://mendax.org/tag/ipad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipad">iPad</a> is that it&#8217;s nothing more than a &#8220;large iPod Touch.&#8221; It&#8217;s a s&#8230;</li>
<p>
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		<title>WoW&#8217;s easy-mode is what makes the new LFG system win.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F01%2F12%2Fwows-easy-mode-is-what-makes-the-new-lfg-system-win%2F&amp;seed_title=WoW%26%238217%3Bs+easy-mode+is+what+makes+the+new+LFG+system+win.</link>
		<comments>http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 23:00:41 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=1911</guid>
		<description><![CDATA[In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk&#8217;s Fight Club by acutely noting how World of Warcraft&#8217;s (WoW&#8217;s) glorified new looking-for-group (LFG) system does little more than create &#8220;single-serving friends.&#8221; The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">I</span>n a reply to SynCaine over <a href="http://syncaine.wordpress.com/2010/01/07/why-the-wow-pug-scene-is-so-great-now/" title="Why the WoW PIG scene is so great now.">at Hardcore Casual</a>, commenter Mig borrows from Palahniuk&#8217;s Fight Club by acutely noting how World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a>&#8217;s (WoW&#8217;s) glorified new looking-for-group (LFG) system does little more than create &#8220;single-serving friends.&#8221; The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such content with strangers, means that in many ways, WoW&#8217;s guild system is deprecated. Whereas in the past, guilds served primarily as a way for like-minded gamers to approach content together, guilds are now left to serious raiders and socializing.</p>
<p>Interestingly, the gear creep isn&#8217;t even a staple of just end-game characters anymore. Old content is now routinely attempted by under-leveled characters who happen to have comparatively awesome gear. Combined with class changes like dual-specs, more crowd-control, and other evolutions that have occurred during WoW&#8217;s lifetime, there&#8217;s definitely little argument left for WoW being anything more than a casual game. A time-sink, still, but not a gaming pursuit appropriate for someone who wants a real, concerted challenge.</p>
<p>As we&#8217;ve said before, this is rather discouraging as a former player who looks back on the early days of WoW with adoration. Sure, there were class balance issues and other areas that needed fixing, but being able to form a group and reach the end of an instance was gratifying. Now, it&#8217;s just part of the perpetual grind. It&#8217;s a <a href="http://mendax.org/tag/design/" class="st_tag internal_tag" rel="tag" title="Posts tagged with design">design</a> evolution that has done Blizzard well financially, but one that has also alienated former players, who might have returned to the game if it offered anything more than a casual, Farmville-esque experience.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/12/29/level-design-trumps-pug-elitism/" rel="bookmark" title="December 29, 2008">Level design trumps PUG elitism.</a> &#8211;  When Keen complained about public five-man groups in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) being ultra-selective &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/11/27/why-wow-sucks-casually/" rel="bookmark" title="November 27, 2007">Why WoW sucks casually.</a> &#8211; It doesn&#8217;t take a casual observer to realize that World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is not a casual game. The &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/02/28/why-guilds-are-bad/" rel="bookmark" title="February 28, 2008">Why guilds are bad.</a> &#8211; Regarding World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), would-be Chief Social Engineer Tobold recently exclaimed: Now may&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/03/26/when-i-next-prepare-for-battle/" rel="bookmark" title="March 26, 2007">When I next prepare for battle.</a> &#8211; The days of my general gaming addiction are over; I no longer have the time to jump from game to gam&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2005/12/28/learn-your-class-n00b/" rel="bookmark" title="December 28, 2005">Learn your class, n00b.</a> &#8211; World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> is a black spiral from which there is no escape. Despite paying for over a year of&#8230;</li>
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		<title>NPC party members are a good idea.</title>
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		<pubDate>Sat, 05 Dec 2009 16:00:46 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/?p=1873</guid>
		<description><![CDATA[Lots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars MMORPG, whereby &#8220;companion characters&#8221; are NPC group-members that can stand-in when groups can&#8217;t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to vocalize his aggression: Why donâ€™t you just [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">L</span>ots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars MMORPG, whereby &#8220;companion characters&#8221; are NPC group-members that can stand-in when groups can&#8217;t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to <a href="http://www.keenandgraev.com/?p=3186" title="What's with this 'companion character' nonsense?">vocalize his aggression</a>:</p>
<blockquote><p>Why donâ€™t you just make it a single player game?  I do not understand this mentality of making a MMO and then taking all these steps and putting in all these systems to make it anything but a multiplayer experience.  What is the point?  Make it another Bioware RPG and stop jerking us around by jumping onto the â€œWeâ€™re a MMO!â€ bandwagon.</p></blockquote>
<p>Looks like Keen, like many others, doesn&#8217;t get that not every MMOG player wants to group and raid, which has become a common sentiment among MMOG bloggers, lately. Whereas before World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), lots of people wanted a more solo-able experience, the exact opposite is true now among &#8220;real&#8221; gamers. But these folks need to realize that <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> are going to cater to both camps, whether everyone likes it or not. The fact is, <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> are a pretty cheap form of entertainment compared to blowing through multiple 20-hour single-player games every month, so for &#8220;hardcore&#8221; gamers who want single-player experiences, the MMOG is a valid outlet. This is particularly true when one considers factors that support the single-player experience yet is based on the player populace at large, such as player-made goods, auction houses, et al.</p>
<p>If anything, NPC party members will be a <i>good</i> thing because it will somewhat allow more casual gamers to participate in group contact that they might otherwise be shut out of. No more stalling public groups because the baby is crying, or because mom and dad called your tank to the dinner table. The more pertinent issue at hand is the <i>effectiveness</i> of NPC party members, and this is where careful play balancing needs to take place. In other words, assuming that NPC party members <i>could</i> be written to be as intelligent as players as far as respective group roles are concerned, they <i>shouldn&#8217;t</i>. A <i>good</i> player tank should <i>always</i> be better than an NPC tank, whereas the NPC tank should probably be better than a <i>poor</i> tank. This will force poor players to up their game or get out, and as long as certain encounters are written to require <i>good</i> players, then mostly NPC parties won&#8217;t be able to succeed in top-rate instances anyway, so the &#8220;hardcore&#8221; can still have their cake.</p>
<p>Another bonus to this is that even at low levels, Bioware can require players to participate in groups. This way, from the get-go, players will learn how to play their class in a group environment, rather than having to learn end-game mechanics such as threat, aggro, healing, et al upon reaching end-game. It&#8217;s a good idea that <i>more</i> MMOG developers should explore, rather than shy away from because of a thousand angry Keens.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/10/07/blizzard-should-thank-mythic/" rel="bookmark" title="October 7, 2008">Blizzard should thank Mythic.</a> &#8211;  It&#8217;s an accepted fact that competition among companies is good for consumers, as it gives them more&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/12/29/level-design-trumps-pug-elitism/" rel="bookmark" title="December 29, 2008">Level design trumps PUG elitism.</a> &#8211;  When Keen complained about public five-man groups in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) being ultra-selective &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/19/how-blizzard-can-fund-a-longer-leveling-game/" rel="bookmark" title="January 19, 2009">How Blizzard can fund a longer leveling game.</a> &#8211;  Earlier this month, syncaine at Hardcore Casual suggested that because World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is a&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/01/03/horde-superiority/" rel="bookmark" title="January 3, 2006">Horde superiority.</a> &#8211; A friend of mine once mused that players of World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) who roll Horde characters are mo&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/05/05/established-ip-successful-mmog/" rel="bookmark" title="May 5, 2008">Established IP  = successful MMOG.</a> &#8211; Let&#8217;s clarify that: in order for the next big massively multiplayer online game (MMOG) to become a r&#8230;</li>
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		<title>Real-time strategy to become more social, complex?</title>
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		<pubDate>Fri, 04 Dec 2009 22:45:47 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/?p=1868</guid>
		<description><![CDATA[Electronic Arts (EA) is already preparing the Command &#038; Conquer (C&#038;C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&#038;C among some series fans. And yet C&#038;C always was watered down, offering little more [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">E</span>lectronic Arts (EA) is already preparing the Command &#038; Conquer (C&#038;C) franchise for the future vehicle for <a href="http://mendax.org/tag/software/" class="st_tag internal_tag" rel="tag" title="Posts tagged with software">software</a> proliferation: digital distribution. Kotaku, meanwhile, <a href="http://feeds.gawker.com/~r/kotaku/full/~3/gMM0EWMtGOM/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" title="EA: Command &#038; Conquer, RST genre, needs innovation, not just cooler graphics.">says that some fans are skeptical</a>:</p>
<blockquote><p>News of the transition was sending fears of a Facebook-ized, watered-down C&#038;C among some series fans.</p></blockquote>
<p>And yet C&#038;C always was watered down, offering little more than eye-candy to recent sequels. The good news is that EA CEO John Riccitiello hopes to change that, and bring more innovation to the real-time strategy (<a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a>) genre.</p>
<blockquote><p>&#8220;&#8230;I have a shared vision that the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> category is due for fundamental innovation and not just cooler graphics,&#8221; Riccitiello said. &#8220;We&#8217;ve gotten to the point where you can see the particles around individual grenade explosions inside rooms where windows fall apart. That was never what made <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> good. That was just sort of eye candy on top of a very traditional game mechanic. From when Red Alert and Starcraft sort of defined the genre, it hasn&#8217;t moved.&#8221;</p></blockquote>
<p>While Riccitiello&#8217;s take on <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games mirrors our own, his seniority is at question when he uses Red Alert and Starcraft as examples of genre-defining games. In reality, predecessors Command &#038; Conquer (yes, the original), <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a>, and <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> II, solidified the genre that Dune II built. And really, nothing fundamental has changed since then, either. And that portends danger for developers not willing to let go of the tried-and-true method of simple throwing a new unit or two at a player each level, while making them rebuild from scratch on a new map. The repetitive play is what kills the genre in one game alone, let alone when looking at new <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games.</p>
<blockquote><p>&#8220;Some of what Facebook does, in terms of letting you collectively experience things, have not been stitched together by the game industry in terms of lessons learned there. You start applying that thinking to a C&#038;C franchise you get something pretty special.&#8221;</p></blockquote>
<p>This is where Riccitiello&#8217;s price as CEO may be worth it, because at least Riccitiello is looking at some aspects of what make Facebook games, and <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, so alluring. If <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games are meant to illustrate a greater struggle, then the thousands of players participating in battlefield combat should be able to assist one another, participate in local battles, and change the tide of war one small step at a time. In many ways, this mirrors the idea of <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a> Online&#8217;s Realm vs. Realm PvP scenario, but at a less granular level.</p>
<p>If there&#8217;s a clear disadvantage for one player to effectively handle a large army, compared to many players handling less units at a more focused level, then new aspects in <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> titles emerge: buildings alliances, strategies, and resource flows become important. And ultimately, the complexity of individual units can grow, because with less units, players have the ability to use more unit abilities in order to create battlefield synergy, whereas in purely single-player games, players must first be concerned with amassing large armies and rushing the enemy head-on.</p>
<p>Adopting certain key aspects of social and multiplayer games can be a good thing for the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> genre, as long as it&#8217;s done right and with the intent to grow the genre &#8220;up,&#8221; rather than &#8220;out.&#8221; That is to say, adopting the <i>wrong</i> aspects of social games will result in a watered-down <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> experience that may be more accessible to non-gamers, but at the expense of the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> faithful. Maintaining the complexity of strategy and risk-taking, however, and adding on top of this formula a perpetual battlefront that all players share, will only satiate <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> gamers <i>more</i>.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2006/10/15/i-spent-my-weekend-killing-nazis/" rel="bookmark" title="October 15, 2006">I spent my weekend killing Nazis.</a> &#8211; Strategy games based on World War II are a dime a dozen, which says something about the purchasing p&#8230;</li>
<p></p>
<li><a href="http://mendax.org/1999/06/06/review-warzone-2100/" rel="bookmark" title="June 6, 1999">Review: Warzone 2100.</a> &#8211; Until now, real-time strategy games have become rather bland. Not that they&#8217;re not fun anymore, but &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/07/27/from-the-man-who-made-mud/" rel="bookmark" title="July 27, 2007">From the man who made MUD.</a> &#8211; Richard Bartle, one of the men behind the original Multi-User Dungeon (MUD), could be considered the&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/06/wow-miniatures-game-a-footnote-compared-to-warhammer/" rel="bookmark" title="October 6, 2008">WoW miniatures game a footnote compared to Warhammer.</a> &#8211; We were too lazy to report on the World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) miniatures game slated for release on Nove&#8230;</li>
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