gaming

RMT, and Order & Chaos.

May 4, 2011

The business model of Order & Chaos (O&C) is irking us a bit more now, and it might help us to have a better understanding of Gameloft’s expenses for this title. Freemium titles are typically free, with profit derived from real money transactions (RMT), where players purchase in-game items for actual cash. Overall, freemium titles [...]

Read the full article →

Order & Chaos, initial impressions.

April 29, 2011

As a former World of Warcraft (WoW) gamer, we found ourselves intrigued when Order & Chaos (O&C) was announced for iOS. Gameloft titles are known for cloning gameplay, art, and themes from blockbuster titles, and O&C is no different. The title offers to do one thing that no one else hasn’t, however, and that’s delivering [...]

Read the full article →

The Apple TV as a console.

April 19, 2011

Over the past couple days, we’ve seen considerable speculation about Apple’s involvement in television manufacturing; some wish to believe that Apple will delve into the TV production business, while others are critical in this regard. Others still are taking this opportunity to point out that doubting Apple’s entry in a given market has a poor [...]

Read the full article →

The iPad as a gaming platform.

April 5, 2011

World of Goo is an impressive indie title, which appeared on the iPad not long ago, though it’s been available on other platforms for quite some time now. Developer 2D Boy comments on World of Goo’s iPad success: In the first month of sales on the iPad App Store, World of Goo sold 125K copies [...]

Read the full article →

OnLive barely alive?

January 11, 2011

Twenty-one months ago, we expressed skepticism over OnLive, the gaming service offering streaming video games over the internet. In that time, OnLive has left beta, and recently offered it’s “microconsole” for $100. Still, OnLive’s growth has been slow, to say the least. After our article went live, it didn’t take long for someone (Darq) at [...]

Read the full article →

iOS devices as mobile consoles.

December 15, 2010

That iOS games are threatening the traditional mobile gaming market is no longer a surprise. Today, TiPb declared that iPhone games may very well be the platform’s “killer app.” And maybe there’s some truth to this, but let’s be honest: iOS games won’t stand ground with console giants for a couple simple reasons. The hardware: [...]

Read the full article →