mmogs

A bit more on Order & Chaos.

May 10, 2011

Questions about Order & Chaos (O&C) are still making the rounds, because the game’s features aren’t documented well, and finding out more about the game is either a practice in raising your Googling skills, else based on in-game experience. For some, neither of these options is desirable. Since we’ve wasted time on both endeavors, we’ll [...]

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RMT, and Order & Chaos.

May 4, 2011

The business model of Order & Chaos (O&C) is irking us a bit more now, and it might help us to have a better understanding of Gameloft’s expenses for this title. Freemium titles are typically free, with profit derived from real money transactions (RMT), where players purchase in-game items for actual cash. Overall, freemium titles [...]

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Order & Chaos, initial impressions.

April 29, 2011

As a former World of Warcraft (WoW) gamer, we found ourselves intrigued when Order & Chaos (O&C) was announced for iOS. Gameloft titles are known for cloning gameplay, art, and themes from blockbuster titles, and O&C is no different. The title offers to do one thing that no one else hasn’t, however, and that’s delivering [...]

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Most gamers don’t want virtual worlds.

November 15, 2010

We’ve long held that the problem with most MMOGs is that they don’t offer up enough of a developed sandbox to capture the imaginations of a broader gaming audience who may not want a mere hack’n slash adventure. In other words, casual pursuits like thorough, in-depth crafting systems in lieu of adventuring were not concepts [...]

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Great potential for a zombie MMOG.

October 7, 2010

If it’s one thing nerds love, it’s pirates ninjas Warcraft zombies. There are zombie movies, board games, games where zombies fight plants, and naturally, an upcoming massively multiplayer online game (MMOG) made for the console crowd. After scavenging resources, you’ll need to pool some ideas and blueprints together to retrofit the settlement with defenses. The [...]

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It’s not so much about “twitch” gameplay.

October 6, 2010

Classic World of Warcraft (WoW) defender Tobold discusses player skill versus character skill in the context of “twitch” versus “strategy,” effectively accusing anyone who complains about WoW’s lack of skill requirement as downplaying the strategic elements required. This follows a number of complaints people have with “twitch” games in general (i.e. those games requiring quick [...]

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