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Player attachment to characters a potential feature?

Much commentary has been made on the addictive components of MMOGs, particularly regarding the item looting system most MMOGs incorporate. In short, the grind-based reward system, compounded with random drops, is what emulates the carrot-on-a-stick for the proverbial geek racehorse. It’s the time tied to the grind, however, that compounds the disaster of addiction, because [...]

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This amusing Bartle controversy.

We’re not sure Richard Bartle deserves two posts dedicated to him in a row, but let’s be fair this time around: the man isn’t without good ideas, even if our last post was all about how ridiculous he can sound. After all, even shooting from the hip during an interview, he ought to at least [...]

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Richard Bartle: still bitter.

When Richard Bartle was recently interviewed at Massively, we somewhat hoped he’d redeem himself from the hole he dug before we last commented on him. Bartle, of course, is the man who many consider to be the grandfather of massively multiplayer online role-playing games (MMORPGs), as he’s one of the men behind legacy multi-user dungeon [...]

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Planning our Warhammer hero.

With no MMOG holding our attention at the moment, we’re left to dream of a time when we won’t be yelled at when we next dork it out, and that time approaches now that we’re again enthused what what Warhammer: Age of Reckoning (WAR) will bring to the MMOG table. What makes our impending go [...]

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Warhammer’s class design looks solid.

When we commented that Blizzard didn’t need to make larger design changes to maintain the player-base in World of Warcraft (WoW) for the short-term, we all but tuned out the latest design points that have hit the web from Warhammer: Age of Reckoning (WAR). That’s because last we checked, WAR’s development was progressing slowly, or [...]

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