<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>mendax.org &#187; mmogs</title>
	<atom:link href="http://mendax.org/tag/mmogs/feed/" rel="self" type="application/rss+xml" />
	<link>http://mendax.org</link>
	<description>WyldKard&#039;s mental brouhaha. est. 1996</description>
	<lastBuildDate>Tue, 31 Aug 2010 13:40:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>WoW&#8217;s easy-mode is what makes the new LFG system win.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F01%2F12%2Fwows-easy-mode-is-what-makes-the-new-lfg-system-win%2F&amp;seed_title=WoW%26%238217%3Bs+easy-mode+is+what+makes+the+new+LFG+system+win.</link>
		<comments>http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 23:00:41 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://mendax.org/?p=1911</guid>
		<description><![CDATA[In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk&#8217;s Fight Club by acutely noting how World of Warcraft&#8217;s (WoW&#8217;s) glorified new looking-for-group (LFG) system does little more than create &#8220;single-serving friends.&#8221; The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">I</span>n a reply to SynCaine over <a href="http://syncaine.wordpress.com/2010/01/07/why-the-wow-pug-scene-is-so-great-now/" title="Why the WoW PIG scene is so great now.">at Hardcore Casual</a>, commenter Mig borrows from Palahniuk&#8217;s Fight Club by acutely noting how World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a>&#8217;s (WoW&#8217;s) glorified new looking-for-group (LFG) system does little more than create &#8220;single-serving friends.&#8221; The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such content with strangers, means that in many ways, WoW&#8217;s guild system is deprecated. Whereas in the past, guilds served primarily as a way for like-minded gamers to approach content together, guilds are now left to serious raiders and socializing.</p>
<p>Interestingly, the gear creep isn&#8217;t even a staple of just end-game characters anymore. Old content is now routinely attempted by under-leveled characters who happen to have comparatively awesome gear. Combined with class changes like dual-specs, more crowd-control, and other evolutions that have occurred during WoW&#8217;s lifetime, there&#8217;s definitely little argument left for WoW being anything more than a casual game. A time-sink, still, but not a <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> pursuit appropriate for someone who wants a real, concerted challenge.</p>
<p>As we&#8217;ve said before, this is rather discouraging as a former player who looks back on the early days of WoW with adoration. Sure, there were class balance issues and other areas that needed fixing, but being able to form a group and reach the end of an instance was gratifying. Now, it&#8217;s just part of the perpetual grind. It&#8217;s a <a href="http://mendax.org/tag/design/" class="st_tag internal_tag" rel="tag" title="Posts tagged with design">design</a> evolution that has done Blizzard well financially, but one that has also alienated former players, who might have returned to the game if it offered anything more than a casual, Farmville-esque experience.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/12/29/level-design-trumps-pug-elitism/" rel="bookmark" title="December 29, 2008">Level design trumps PUG elitism.</a> &#8211;  When Keen complained about public five-man groups in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) being ultra-selective &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/11/27/why-wow-sucks-casually/" rel="bookmark" title="November 27, 2007">Why WoW sucks casually.</a> &#8211; It doesn&#8217;t take a casual observer to realize that World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is not a casual game. The &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/02/28/why-guilds-are-bad/" rel="bookmark" title="February 28, 2008">Why guilds are bad.</a> &#8211; Regarding World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), would-be Chief Social Engineer Tobold recently exclaimed: Now may&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/03/26/when-i-next-prepare-for-battle/" rel="bookmark" title="March 26, 2007">When I next prepare for battle.</a> &#8211; The days of my general <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> addiction are over; I no longer have the time to jump from game to gam&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2005/12/28/learn-your-class-n00b/" rel="bookmark" title="December 28, 2005">Learn your class, n00b.</a> &#8211; World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> is a black spiral from which there is no escape. Despite paying for over a year of&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 27.281 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=WoW%27s+easy-mode+is+what+makes+the+new+LFG+system+win.+-+http://sl.ly/c998e&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/&amp;t=WoW%27s+easy-mode+is+what+makes+the+new+LFG+system+win." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/&amp;title=WoW%27s+easy-mode+is+what+makes+the+new+LFG+system+win." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/&amp;title=WoW%27s+easy-mode+is+what+makes+the+new+LFG+system+win." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/&amp;title=WoW%27s+easy-mode+is+what+makes+the+new+LFG+system+win." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NPC party members are a good idea.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F12%2F05%2Fnpc-party-members-are-a-good-idea%2F&amp;seed_title=NPC+party+members+are+a+good+idea.</link>
		<comments>http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 16:00:46 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://mendax.org/?p=1873</guid>
		<description><![CDATA[Lots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars MMORPG, whereby &#8220;companion characters&#8221; are NPC group-members that can stand-in when groups can&#8217;t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to vocalize his aggression: Why donâ€™t you just [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">L</span>ots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars MMORPG, whereby &#8220;companion characters&#8221; are NPC group-members that can stand-in when groups can&#8217;t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to <a href="http://www.keenandgraev.com/?p=3186" title="What's with this 'companion character' nonsense?">vocalize his aggression</a>:</p>
<blockquote><p>Why donâ€™t you just make it a single player game?  I do not understand this mentality of making a MMO and then taking all these steps and putting in all these systems to make it anything but a multiplayer experience.  What is the point?  Make it another Bioware RPG and stop jerking us around by jumping onto the â€œWeâ€™re a MMO!â€ bandwagon.</p></blockquote>
<p>Looks like Keen, like many others, doesn&#8217;t get that not every MMOG player wants to group and raid, which has become a common sentiment among MMOG bloggers, lately. Whereas before World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), lots of people wanted a more solo-able experience, the exact opposite is true now among &#8220;real&#8221; gamers. But these folks need to realize that <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> are going to cater to both camps, whether everyone likes it or not. The fact is, <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> are a pretty cheap form of entertainment compared to blowing through multiple 20-hour single-player games every month, so for &#8220;hardcore&#8221; gamers who want single-player experiences, the MMOG is a valid outlet. This is particularly true when one considers factors that support the single-player experience yet is based on the player populace at large, such as player-made goods, auction houses, et al.</p>
<p>If anything, NPC party members will be a <i>good</i> thing because it will somewhat allow more casual gamers to participate in group contact that they might otherwise be shut out of. No more stalling public groups because the baby is crying, or because mom and dad called your tank to the dinner table. The more pertinent issue at hand is the <i>effectiveness</i> of NPC party members, and this is where careful play balancing needs to take place. In other words, assuming that NPC party members <i>could</i> be written to be as intelligent as players as far as respective group roles are concerned, they <i>shouldn&#8217;t</i>. A <i>good</i> player tank should <i>always</i> be better than an NPC tank, whereas the NPC tank should probably be better than a <i>poor</i> tank. This will force poor players to up their game or get out, and as long as certain encounters are written to require <i>good</i> players, then mostly NPC parties won&#8217;t be able to succeed in top-rate instances anyway, so the &#8220;hardcore&#8221; can still have their cake.</p>
<p>Another bonus to this is that even at low levels, Bioware can require players to participate in groups. This way, from the get-go, players will learn how to play their class in a group environment, rather than having to learn end-game mechanics such as threat, aggro, healing, et al upon reaching end-game. It&#8217;s a good idea that <i>more</i> MMOG developers should explore, rather than shy away from because of a thousand angry Keens.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/10/07/blizzard-should-thank-mythic/" rel="bookmark" title="October 7, 2008">Blizzard should thank Mythic.</a> &#8211;  It&#8217;s an accepted fact that competition among companies is good for consumers, as it gives them more&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/12/29/level-design-trumps-pug-elitism/" rel="bookmark" title="December 29, 2008">Level design trumps PUG elitism.</a> &#8211;  When Keen complained about public five-man groups in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) being ultra-selective &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/19/how-blizzard-can-fund-a-longer-leveling-game/" rel="bookmark" title="January 19, 2009">How Blizzard can fund a longer leveling game.</a> &#8211;  Earlier this month, syncaine at Hardcore Casual suggested that because World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is a&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/01/03/horde-superiority/" rel="bookmark" title="January 3, 2006">Horde superiority.</a> &#8211; A friend of mine once mused that players of World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) who roll Horde characters are mo&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/05/05/established-ip-successful-mmog/" rel="bookmark" title="May 5, 2008">Established IP  = successful MMOG.</a> &#8211; Let&#8217;s clarify that: in order for the next big massively multiplayer online game (MMOG) to become a r&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 11.073 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=NPC+party+members+are+a+good+idea.+-+http://sl.ly/221bc&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/&amp;t=NPC+party+members+are+a+good+idea." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/&amp;title=NPC+party+members+are+a+good+idea." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/&amp;title=NPC+party+members+are+a+good+idea." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/&amp;title=NPC+party+members+are+a+good+idea." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real-time strategy to become more social, complex?</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F12%2F04%2Freal-time-strategy-to-become-more-social-complex%2F&amp;seed_title=Real-time+strategy+to+become+more+social%2C+complex%3F</link>
		<comments>http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 22:45:47 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://mendax.org/?p=1868</guid>
		<description><![CDATA[Electronic Arts (EA) is already preparing the Command &#038; Conquer (C&#038;C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&#038;C among some series fans. And yet C&#038;C always was watered down, offering little more [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">E</span>lectronic Arts (EA) is already preparing the Command &#038; Conquer (C&#038;C) franchise for the future vehicle for <a href="http://mendax.org/tag/software/" class="st_tag internal_tag" rel="tag" title="Posts tagged with software">software</a> proliferation: digital distribution. Kotaku, meanwhile, <a href="http://feeds.gawker.com/~r/kotaku/full/~3/gMM0EWMtGOM/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" title="EA: Command &#038; Conquer, RST genre, needs innovation, not just cooler graphics.">says that some fans are skeptical</a>:</p>
<blockquote><p>News of the transition was sending fears of a Facebook-ized, watered-down C&#038;C among some series fans.</p></blockquote>
<p>And yet C&#038;C always was watered down, offering little more than eye-candy to recent sequels. The good news is that EA CEO John Riccitiello hopes to change that, and bring more innovation to the real-time strategy (<a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a>) genre.</p>
<blockquote><p>&#8220;&#8230;I have a shared vision that the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> category is due for fundamental innovation and not just cooler graphics,&#8221; Riccitiello said. &#8220;We&#8217;ve gotten to the point where you can see the particles around individual grenade explosions inside rooms where windows fall apart. That was never what made <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> good. That was just sort of eye candy on top of a very traditional game mechanic. From when Red Alert and Starcraft sort of defined the genre, it hasn&#8217;t moved.&#8221;</p></blockquote>
<p>While Riccitiello&#8217;s take on <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games mirrors our own, his seniority is at question when he uses Red Alert and Starcraft as examples of genre-defining games. In reality, predecessors Command &#038; Conquer (yes, the original), <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a>, and <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> II, solidified the genre that Dune II built. And really, nothing fundamental has changed since then, either. And that portends danger for developers not willing to let go of the tried-and-true method of simple throwing a new unit or two at a player each level, while making them rebuild from scratch on a new map. The repetitive play is what kills the genre in one game alone, let alone when looking at new <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games.</p>
<blockquote><p>&#8220;Some of what Facebook does, in terms of letting you collectively experience things, have not been stitched together by the game industry in terms of lessons learned there. You start applying that thinking to a C&#038;C franchise you get something pretty special.&#8221;</p></blockquote>
<p>This is where Riccitiello&#8217;s price as CEO may be worth it, because at least Riccitiello is looking at some aspects of what make Facebook games, and <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, so alluring. If <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> games are meant to illustrate a greater struggle, then the thousands of players participating in battlefield combat should be able to assist one another, participate in local battles, and change the tide of war one small step at a time. In many ways, this mirrors the idea of <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a> Online&#8217;s Realm vs. Realm <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> scenario, but at a less granular level.</p>
<p>If there&#8217;s a clear disadvantage for one player to effectively handle a large army, compared to many players handling less units at a more focused level, then new aspects in <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> titles emerge: buildings alliances, strategies, and resource flows become important. And ultimately, the complexity of individual units can grow, because with less units, players have the ability to use more unit abilities in order to create battlefield synergy, whereas in purely single-player games, players must first be concerned with amassing large armies and rushing the enemy head-on.</p>
<p>Adopting certain key aspects of social and multiplayer games can be a good thing for the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> genre, as long as it&#8217;s done right and with the intent to grow the genre &#8220;up,&#8221; rather than &#8220;out.&#8221; That is to say, adopting the <i>wrong</i> aspects of social games will result in a watered-down <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> experience that may be more accessible to non-gamers, but at the expense of the <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> faithful. Maintaining the complexity of strategy and risk-taking, however, and adding on top of this formula a perpetual battlefront that all players share, will only satiate <a href="http://mendax.org/tag/rts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rts">RTS</a> gamers <i>more</i>.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2006/10/15/i-spent-my-weekend-killing-nazis/" rel="bookmark" title="October 15, 2006">I spent my weekend killing Nazis.</a> &#8211; Strategy games based on World War II are a dime a dozen, which says something about the purchasing p&#8230;</li>
<p></p>
<li><a href="http://mendax.org/1999/06/06/review-warzone-2100/" rel="bookmark" title="June 6, 1999">Review: Warzone 2100.</a> &#8211; Until now, real-time strategy games have become rather bland. Not that they&#8217;re not fun anymore, but &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/07/27/from-the-man-who-made-mud/" rel="bookmark" title="July 27, 2007">From the man who made MUD.</a> &#8211; Richard Bartle, one of the men behind the original Multi-User Dungeon (MUD), could be considered the&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/06/wow-miniatures-game-a-footnote-compared-to-warhammer/" rel="bookmark" title="October 6, 2008">WoW miniatures game a footnote compared to Warhammer.</a> &#8211; We were too lazy to report on the World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) miniatures game slated for release on Nove&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 11.798 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Real-time+strategy+to+become+more+social%2C+complex%3F+-+http://sl.ly/b7a2&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/&amp;t=Real-time+strategy+to+become+more+social%2C+complex%3F" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/&amp;title=Real-time+strategy+to+become+more+social%2C+complex%3F" rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/&amp;title=Real-time+strategy+to+become+more+social%2C+complex%3F" rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/&amp;title=Real-time+strategy+to+become+more+social%2C+complex%3F" rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/12/04/real-time-strategy-to-become-more-social-complex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cataclysm cometh. Or, has it been gradually coming all along?</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F09%2F30%2Fthe-cataclysm-cometh-or-has-it-been-gradually-coming-all-along%2F&amp;seed_title=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F</link>
		<comments>http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 22:00:05 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://mendax.org/?p=1836</guid>
		<description><![CDATA[There&#8217;s a special place in Hell for those who destroy good lore. Sure, some lore tweaks are necessary now again just to keep a back-story consistent, and fluff moving in the right direction. Yet some designers, like George Lucas, take things too far when they butcher Star Wars by introducing midichlorians and other such nonsense. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">T</span>here&#8217;s a special place in Hell for those who <a href="http://mendax.org/1999/09/06/bringing-back-the-force/" title="Bringing back the Force.">destroy good lore</a>. Sure, some <a href="http://mendax.org/tag/lore/" class="st_tag internal_tag" rel="tag" title="Posts tagged with lore">lore</a> tweaks are necessary now again just to keep a back-story consistent, and fluff moving in the right direction. Yet some designers, like George Lucas, take things too far when they butcher Star Wars by introducing midichlorians and other such nonsense. Yet we forgive even some grievances, like when Blizzard decided to arbitrarily split races in the World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> along rigid lines of Alliance versus Horde. Sure, they put the usually-peaceful Tauren up against the similarly nature-loving Night Elves, but made up for it by making a druidic stronghold where both races got along peacefully. But then Blizzard did very little with actual factional warfare, so like many other things WoW, the whole idea went to shit fairly quickly.</p>
<p>Let&#8217;s be honest: Blizzard ignoring good <a href="http://mendax.org/tag/lore/" class="st_tag internal_tag" rel="tag" title="Posts tagged with lore">lore</a> has become ever more frequent over time, to the point where we seriously wonder whether Azeroth will just be one big hodge-podge of confused races and classes, where no one is truly unique anymore because being different is bad, even if it&#8217;s only bad because the game&#8217;s developers can&#8217;t figure out a good way to balance things effectively. Look what happened to the only two classes unique to the respective factions upon WoW&#8217;s release: by the time WoW&#8217;s first expansion came along, Paladins were offered to the Horde, and Shamans to the Alliance. One of these we could have argued as reasonable, but bringing a holy order to the typically shamanistic Horde?</p>
<p>There&#8217;s clearly a lack of communication between those who developed WoW&#8217;s fluff, and who&#8217;s making the game&#8217;s <a href="http://mendax.org/tag/design/" class="st_tag internal_tag" rel="tag" title="Posts tagged with design">design</a> decisions today. Maybe that&#8217;s because many of WoW&#8217;s original developers are no longer with Blizzard, or maybe it&#8217;s because the company has just &#8220;sold out&#8221;. But clearly, there&#8217;s a discrepancy between what&#8217;s sensical in-character, and what changes have been made merely to keep millions of subscribers hooked to a grindy enterprise, particularly when any semblance of perpetuity of a character is thrown asunder when paid character modifications result in race, faction, and aesthetic changes. Simply put, a character rolled in 2004 may look totally different today, with the only consistent factor being class, and the role of that class may have changed over the years as well.</p>
<p>So what&#8217;s bugging us this time around? Well, with the Cataclysm expansion announced, Blizzard is adding two new races to WoW: Goblins for Horde, and Worgen for Alliance. We&#8217;ll even disregard any objections to these inclusions by the truly hardcore <a href="http://mendax.org/tag/lore/" class="st_tag internal_tag" rel="tag" title="Posts tagged with lore">lore</a> zealots, but instead move directly on to <a href="http://www.wow.com/2009/08/21/blizzcon-2009-cataclysm-race-class-combo-matrix-online/">class/race combinations</a>. When we began writing this, we thought we&#8217;d do a run-down of every class and prod at the allowable races upon Cataclysm&#8217;s launch, but that exercise quickly became too painful to finish. But we&#8217;ll still mention some highlights, just to illustrate the sheer stupidity of it all.</p>
<ul>
<li><i>Everyone</i> can be a Death Knight. Nice, dumb precedent, Blizzie.</li>
<li>The Undead now commune with the animal kingdom. Undead druids next?</li>
<li>Holy Cows. <i>LOL.</i></li>
</ul>
<p>On the one hand, we can now create guilds based almost entirely on one race, though arguably that was doable before. So that leaves us with the other hand, which points at the same old sad story of Blizzard watering down WoW in order to appeal to the lowest common denominator. Five years ago, not only was WoW a well-polished DIKU, but it was a well-polished DIKU with unique toons, limited by their choice of race, class, and spec, not to mention slight aesthetic tweaks. Today, everyone of a given class is practically the same, with some racials no longer being unique (ala the Priest racials), and players able to settle on easy race decisions because there are too many race options for most classes. Compounded with the fact that existing players can funnel funds from WoW&#8217;s broken economy to new toons for an enormous advantage over new or returning players, and the stage is set for the casual WoW player (&#8220;the grinder&#8221;) to have too much say in WoW&#8217;s continued development. Never mind that dual-specs further water-down the character building process.</p>
<p>It&#8217;s sad, really, because while Cataclysm is a snazzy attraction to everyone who&#8217;s played WoW before thanks to the focus on &#8220;evolving&#8221; old lands, WoW as a whole is still on the slippery slope to trashville. It&#8217;s like the X-Files of the video game world, with a strong start, a great following, and an ultimate decline into obscurity.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2007/08/16/more-on-death-knight-stupidity/" rel="bookmark" title="August 16, 2007">More on Death Knight stupidity.</a> &#8211; While I briefly mentioned it before, it warrants revisitation that the Death Knight, at present, is &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/12/21/warhammer-previews-impressive/" rel="bookmark" title="December 21, 2006">Warhammer previews impressive.</a> &#8211; Even as much as a year ago, word of <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a> Online, the massively multiplayer online roleplaying g&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/08/07/how-hero-classes-will-ruin-wow/" rel="bookmark" title="August 7, 2007">How hero classes will ruin WoW.</a> &#8211; Years after Hero Classes were first mentioned, they have finally arrived. Or, will arrive for the ne&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/06/05/even-paladins-dont-know-paladins/" rel="bookmark" title="June 5, 2007">Even Paladins don&#8217;t know Paladins.</a> &#8211; It&#8217;s hard to find a good World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> blog, though WoW Insider probably comes closest. Unfortun&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/05/09/the-new-alliance-race-the-eredar/" rel="bookmark" title="May 9, 2006">The new Alliance race: the Eredar.</a> &#8211; So when word broke on the blogosphere that Blizzard revealed the new Alliance race at E3, I began gr&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 13.925 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F+-+<br />
<b>Warning</b>:  Error establishing mySQL database connection. Correct user/password? Correct hostname? Database server running? in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>84</b><br />
<br />
<b>Warning</b>:  mySQL database connection is not active in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>116</b><br />
<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/sexyurl/public_html/_exec/functions.config.php</b> on line <b>7</b><br />
<br />
<b>Warning</b>:  Cannot modify header information - headers already sent by (output started at /home/sexyurl/public_html/_exec/_sql/ez_sql.php:84) in <b>/home/sexyurl/public_html/_exec/auth.php</b> on line <b>14</b><br />
<br />
<b>Warning</b>:  Error establishing mySQL database connection. Correct user/password? Correct hostname? Database server running? in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>84</b><br />
<br />
<b>Warning</b>:  mySQL database connection is not active in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>116</b><br />
<br />
<b>Warning</b>:  Error establishing mySQL database connection. Correct user/password? Correct hostname? Database server running? in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>84</b><br />
<br />
<b>Warning</b>:  mySQL database connection is not active in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>116</b><br />
<br />
<b>Warning</b>:  Error establishing mySQL database connection. Correct user/password? Correct hostname? Database server running? in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>84</b><br />
<br />
<b>Warning</b>:  mySQL database connection is not active in <b>/home/sexyurl/public_html/_exec/_sql/ez_sql.php</b> on line <b>116</b><br />
<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/sexyurl/public_html/_exec/functions.navigation.php</b> on line <b>21</b><br />
<!-- start google tracking code -->
<script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js'type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
try {var pageTracker = _gat._getTracker("UA-10050679-2");pageTracker._trackPageview();} catch(err) {}
</script>&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/&amp;t=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/&amp;title=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F" rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/&amp;title=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F" rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/&amp;title=The+Cataclysm+cometh.+Or%2C+has+it+been+gradually+coming+all+along%3F" rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/09/30/the-cataclysm-cometh-or-has-it-been-gradually-coming-all-along/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Creating a player-based vendor system.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F06%2F30%2Fcreating-a-player-based-vendor-system%2F&amp;seed_title=Creating+a+player-based+vendor+system.</link>
		<comments>http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 17:24:15 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>

		<guid isPermaLink="false">http://wyldkard.com/?p=1792</guid>
		<description><![CDATA[While wrong about Aion&#8217;s lack of an auction house, Tobold raised an interesting point concerning player-run shops in MMOGs. Namely, that in games where players can &#8220;set up&#8221; shops, the marketplace becomes unnavigable, because there are simply too many vendors to go through in order to find gear that one wants. That&#8217;s in great part [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>hile wrong about Aion&#8217;s lack of an auction house, <a href="http://feedproxy.google.com/~r/ToboldsBlog/~3/wzBw6hLk470/aion-knocked-out.html" title="Aion knocked out.">Tobold raised an interesting point</a> concerning player-run shops in <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>. Namely, that in games where players can &#8220;set up&#8221; shops, the marketplace becomes unnavigable, because there are simply too many vendors to go through in order to find gear that one wants. That&#8217;s in great part because gear in <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> is often class-specific, so only a small subset of the gear on the market can even be used by a given character. So, the auction-house mechanic is a good substitute for such player-run shops.</p>
<p>We think there&#8217;s a place for both, however, given very specific limitations on who can run a player-run shop. For immersion, there&#8217;s a reason we should allow player-run shops to operate, and serve as a viable in-game profession. In most games, however, the auction-house doubles both as an auction block, and as a global store. For player-run shops to thrive, this latter component of auction-houses needs to be removed, and all items at auction should not have a &#8220;buyout&#8221; option. This would force players who want immediate gratification to look at player-run shops, instead of heading to the auction-house as a one-stop shop.</p>
<p>The issue of having too many player-run shops seems a simple problem to fix: limit the amount of shops per city or city district, and make shop owners purchase a &#8220;license&#8221; for a storefront. Ideally, these storefronts would have physical, fixed locations, and the price of these storefronts would vary based on how ideal the location is for foot-traffic. In addition to requiring a license purchase, a would-be shop-owner would have to &#8220;submit&#8221; an inventory of a certain size and value, which would be proof that a vendor is serious about their chosen profession. Routinely, the system could query established shops to ensure that stores remained well-stocked, and the value of a store&#8217;s goods would further determine the storefront value of shops in the immediate vicinity. This value could also be used for players to filter shops on the local map, such that shops carrying mostly worthless goods can easily be passed over. The value mechanic would have to be based on the rarity, level, and NPC vendor value for an item, such that there&#8217;s a reasonable consistency across shops.</p>
<p>If the threshold for item numbers/values were set high enough, then the problem of vendor sprawl would be a non-issue, even if it meant that properly stocking a store for success meant that a guild effort was necessary. At the very least, this system would promote a greater community effort, and slowly move <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> away from NPC vendors for all but very basic items.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2003/03/26/ebay-controls-what-you-buy/" rel="bookmark" title="March 26, 2003">EBay controls what you buy.</a> &#8211; The online transaction service, PayPal, has recently put into effect new regulations that limit what&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/01/20/greed-before-need/" rel="bookmark" title="January 20, 2006">Greed before need.</a> &#8211; Massively Multiplayer Online Roleplaying Games (MMMORPGs), even sans any character roleplaying, make&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/07/03/player-attachment-to-characters-a-potential-feature/" rel="bookmark" title="July 3, 2008">Player attachment to characters a potential feature?</a> &#8211; Much commentary has been made on the addictive components of <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, particularly regarding the item &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/" rel="bookmark" title="December 5, 2009">NPC party members are a good idea.</a> &#8211; Lots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/07/19/what-did-they-call-dd-in-rome/" rel="bookmark" title="July 19, 2008">What did they call D&#038;D in Rome?</a> &#8211;  Modern <a href="http://mendax.org/tag/history/" class="st_tag internal_tag" rel="tag" title="Posts tagged with history">history</a> tells us that Gary Gygax and Dave Arneson designed Dungeons and Dragons (D&amp;D), a&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 10.649 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Creating+a+player-based+vendor+system.+-+http://sl.ly/31d1&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/&amp;t=Creating+a+player-based+vendor+system." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/&amp;title=Creating+a+player-based+vendor+system." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/&amp;title=Creating+a+player-based+vendor+system." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/&amp;title=Creating+a+player-based+vendor+system." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/06/30/creating-a-player-based-vendor-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual vs. hardcore defined by convenience of play?</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F04%2F17%2Fcasual-vs-hardcore-defined-by-convenience-of-play%2F&amp;seed_title=Casual+vs.+hardcore+defined+by+convenience+of+play%3F</link>
		<comments>http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 23:12:20 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://wyldkard.com/?p=1649</guid>
		<description><![CDATA[Casual versus hardcore gaming is a relatively new discussion among gamers, ousting such classic favorites as &#8220;Which platform is better?&#8221; That&#8217;s because as games grow in complexity, and as game libraries continue to expand, the options available to gamers climb accordingly. As humans, we&#8217;re inextricably drawn to differentiating ourselves from one another, and what better [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">C</span>asual versus hardcore <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> is a relatively new discussion among gamers, ousting such classic favorites as &#8220;Which platform is better?&#8221; That&#8217;s because as games grow in complexity, and as game libraries continue to expand, the options available to gamers climb accordingly. As humans, we&#8217;re inextricably drawn to differentiating ourselves from one another, and what better way to do this than by categorizing the opposition? At Kill Ten Rats, <a href="http://www.killtenrats.com/2009/04/17/casual-hardcore-another-definition/" title="Casual? Hardcore? Another definition.">Ravious points out</a> that Turbin&#8217;s Vastin has a refreshing <a href="http://forums.lotro.com/showthread.php?&#038;postid=3612800" title="Vastin comments on casual versus hardcore.">take on the issue</a>, especially when coming from an MMOG developer:</p>
<blockquote><p>When I&#8217;m making a piece of content, I&#8217;m generally thinking of more specifc [sic], objective concepts like &#8216;group&#8217;, &#8216;soloist&#8217;, &#8216;combat-heavy&#8217;, &#8216;roleplaying/story&#8217;, &#8216;challenging&#8217;, &#8216;easy&#8217;, &#8216;grindy&#8217;, &#8216;short&#8217;, &#8216;long&#8217;, etc, and mixing those tags up in various combinations. NONE of those tags package and apply readily to as broad (and ultimately meaningless) a category as hardcore or casual. I&#8217;ve seen &#8216;soloists&#8217; who are absurdly &#8216;hardcore&#8217; by any reasonable interpretation of the word, and decidedly casual players who only ever play with their kins. The distinction is useless for determining what KIND of content a player likes.</p></blockquote>
<p>With this thought, Vastin has summed up a key gripe we&#8217;ve had with the general assertion that players who want to solo are inherently on the &#8220;casual&#8221; spectrum, whereas those who want to group are naturally &#8220;hardcore&#8221; players. We have examples to illustrate exactly this misunderstanding, such as with our one friend who cared little for gear or learning the intricacies of class specs in World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), but generally enjoyed grouping instead of grinding through solo content. Similarly, when our WoW-time was limited, we tended to solo more out of convenience, even though we remained steadfast theorycrafters and tried to tighten up our gameplay as soundly as any end-game raider would. To expand on Vastin&#8217;s point, the issue isn&#8217;t merely a preference for content <i>type</i>, but also in what <i>content</i> is available to the player because of real-life concerns, such as time constraints.</p>
<blockquote><p>The only place where I find a very broad approach useful is in <i>convenience</i> of play. What is a player&#8217;s overall tolerance for inconvenience and delay of any sort? &#8230; A hardcore player will put up with [a] less refined UI, buggier content, long travel times, and other things that basically delay or degrade the play experience. A casual player will quit after fairly little irritation of that sort.</p></blockquote>
<p>With this in mind, is it fair to define a &#8220;casual&#8221; player as one who seeks to maximize their limited <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> time with <i>meaningful</i> action? This would suggest it&#8217;s &#8220;hardcore&#8221; players who are okay with grinding mobs and repetitive content to get ahead, whereas casuals are unwilling to invest their time in such endeavors because the rewards are trivial compared to the investment required. Maybe that&#8217;s why so many WoW players burn out after reaching the level cap and running a couple end-game dungeons; the diminishing returns on gear and character progression do not warrant the continued time investment at end-game, because the incremental skill advancement pales in comparison to the character&#8217;s skill evolution earlier in the game. Effectively, <a href="http://wyldkard.com/2008/08/10/casual-gaming-is-not-just-for-n00bs/" title-"Casual gaming is not just for n00bs.">we said something similar</a> last August:</p>
<blockquote><p>Letâ€™s get one thing straight from the get-go: a casual game is one that can be jumped into, enjoyed, and ultimately turned off approximately 30 minutes later. After those 30 minutes, the player should still feel a sense of progress. A â€œhardcoreâ€ game, on the other hand, has nothing to do with the gameâ€™s complexity, graphics, story, control scheme, etc. Rather, a hardcore title is one that cannot be picked up by a player for merely 30 minutes, if the player expects to make a fair degree of progress.</p></blockquote>
<p>In other words, what makes non-raiders casual in the common MMOG verbiage is that these players see little value for their time by attempting to raid. They would rather do dailies to collect tokens than attempt to form a raid group, because the perceived benefit of earning a guaranteed token is far better than &#8220;hoping&#8221; for the raid&#8217;s success in earning a sought-after drop. It doesn&#8217;t matter if we&#8217;re looking at 30 minutes, an hour, or five hours; &#8220;casual&#8221; gamers are more likely to seek out the quick and likely gain by taking less risks, whereas their &#8220;hardcore&#8221; counterparts are less bothered by raid wipes because they place less real-world value on their <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> time (or rather, prioritize it differently). But remember that this definition is limited to <i>convenience</i> of play, as Vastin proposes, not in intended <i>playstyle</i>. And that&#8217;s the problem with the generic casual/hardcore labels: when used, do most people refer to time-limited players, the seriousness a player places in their character and in-game accomplishments, or a player&#8217;s tendency for one type of content over another? Depending on the accuser, the definition varies, though we stand behind Vastin in his interpretation.</p>
<p>In the end, the community <i>ought</i> to throw these terms out the window entirely, else be very specific about what they mean when describing a player. Only then is the accusation of any merit, because it&#8217;s in understanding <i>why</i> two given players may be incompatible that we can build games that successfully cater to both without diminishing the entertainment of either.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/08/10/casual-gaming-is-not-just-for-n00bs/" rel="bookmark" title="August 10, 2008">Casual gaming is not just for n00bs.</a> &#8211; In the &#8220;golden age&#8221; of computer <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>, it was no coincidence that the majority of games were &#8220;adven&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/" rel="bookmark" title="December 5, 2009">NPC party members are a good idea.</a> &#8211; Lots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/" rel="bookmark" title="January 12, 2010">WoW&#8217;s easy-mode is what makes the new LFG system win.</a> &#8211; In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk&#8217;s Fight Club by&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/19/how-blizzard-can-fund-a-longer-leveling-game/" rel="bookmark" title="January 19, 2009">How Blizzard can fund a longer leveling game.</a> &#8211;  Earlier this month, syncaine at Hardcore Casual suggested that because World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is a&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/02/28/why-guilds-are-bad/" rel="bookmark" title="February 28, 2008">Why guilds are bad.</a> &#8211; Regarding World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), would-be Chief Social Engineer Tobold recently exclaimed: Now may&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 12.114 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Casual+vs.+hardcore+defined+by+convenience+of+play%3F+-+http://sl.ly/18fc&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/&amp;t=Casual+vs.+hardcore+defined+by+convenience+of+play%3F" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/&amp;title=Casual+vs.+hardcore+defined+by+convenience+of+play%3F" rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/&amp;title=Casual+vs.+hardcore+defined+by+convenience+of+play%3F" rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/&amp;title=Casual+vs.+hardcore+defined+by+convenience+of+play%3F" rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/04/17/casual-vs-hardcore-defined-by-convenience-of-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free Realms like Harry Potter &#8211; attracting adults?</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F03%2F20%2Ffree-realms-like-harry-potter-attracting-adults%2F&amp;seed_title=Free+Realms+like+Harry+Potter+%26%238211%3B+attracting+adults%3F</link>
		<comments>http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 01:15:38 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[mmogs]]></category>

		<guid isPermaLink="false">http://wyldkard.com/?p=1597</guid>
		<description><![CDATA[We raise an eyebrow as commentary on Free Realms continues. Not because Free Realms is a poor idea, or even because there&#8217;s no room for this commentary. We raise an eyebrow, rather, because of who the commentary is coming from. Free Realms is WoW for millenials: Free, social, and everyone wins and gets a pet. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>e raise an eyebrow as commentary on Free Realms continues. Not because Free Realms is a poor idea, or even because there&#8217;s no room for this commentary. We raise an eyebrow, rather, because of <i><a href="http://twitter.com/maxator" title="Maxator's Twitter page">who</a></i> the commentary is coming from.</p>
<blockquote><p>Free Realms is WoW for <a href="http://theworldofmaxator.blogspot.com/2008/01/millennials-whiniest-generation.html" title="Millenials: the whiniest generation.">millenials</a>: Free, social, and everyone wins and gets a pet. Laaaaaaammmmme.</p></blockquote>
<p>As we raise our eyebrow, we feel the need to rattle the commentators, and as we shake them blind, we shout, &#8220;Silly bloggers, Free Realms is for kids!&#8221; And maybe Tobold will wonder back at our confusion, because <a href="http://feedproxy.google.com/~r/ToboldsBlog/~3/IXLwiFrDxKU/free-realms-on-g4tv.html" title="Free Realms on G4TV.">he so clearly addresses</a> the interest that adults will have in the game&#8217;s mechanics.</p>
<blockquote><p>I especially like the idea that you make only one character, but that character has access to all 14 classes in the game, leveling them up separately.</p></blockquote>
<p>What is so alluring about a system that is neither <i>classless</i> nor strictly class interpretive? If anything, this is a system poorer than both, as it&#8217;s a silly (and unnecessary) hybrid. Games dating back to Dungeon Siege have shown that individual skill-based leveling, sans classes, works adequately. <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> like <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>, and now Darkfall, further illustrate the success of classless systems.</p>
<p>Overall, Free Realms sounds like little more than a graphical chat-room ala Second Life, with tacked-on mini-games to give the illusion of grind and progression. It&#8217;s MMOG lite, specifically <i>because</i> it&#8217;s aimed at an age group that, in general, would not be prone to playing a rules-heavy game. Those that <i>do</i> prefer games with more rules and more concrete player progression, who fit the target age bracket, won&#8217;t be playing Free Realms anyway: they already have a WoW account.</p>
<p>And lest we forget, the micro-transactions in Free Realms are ludicrous at best, at least as far as teaching kids about money goes. Like in the real world, micro-transactions in Free Realms will buy clothing, items, et al. But this serves no greater purpose than in the real world, either. That is to say, kids with rich parents will have more &#8220;cool&#8221; items in Free Realms than kids with poorer parents. With no universal &#8220;allowance,&#8221; only poor kids will feel the desire to save money, but their rich friends will have them blowing it all on virtual slushees and baseball cards instead of on the more expensive in-game toys the rich kids will have either way. The lesson here shouldn&#8217;t mirror the lessons in the real world.</p>
<p>Either way, we think it&#8217;s funny to see <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> bloggers giving Free Realms a serious look. Is WoW <i>that</i> bad these days?<br />
<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/04/01/top-wyldkard-posts-from-mar-2009/" rel="bookmark" title="April 1, 2009">Top WyldKard posts from Mar, 2009.</a> &#8211; Haven&#8217;t been regularly reading mendax.org? In case you missed them, here&#8217;s a quick digest of the top&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2003/03/26/ebay-controls-what-you-buy/" rel="bookmark" title="March 26, 2003">EBay controls what you buy.</a> &#8211; The online transaction service, PayPal, has recently put into effect new regulations that limit what&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/03/26/when-i-next-prepare-for-battle/" rel="bookmark" title="March 26, 2007">When I next prepare for battle.</a> &#8211; The days of my general <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> addiction are over; I no longer have the time to jump from game to gam&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/12/25/which-rocks-are-you-mining-smoking/" rel="bookmark" title="December 25, 2007">Which rocks are you <strike>mining</strike> smoking?</a> &#8211; David Bowers at WoW Insider claims that &#8220;The amount of mining you do in the normal course of levelin&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/19/how-blizzard-can-fund-a-longer-leveling-game/" rel="bookmark" title="January 19, 2009">How Blizzard can fund a longer leveling game.</a> &#8211;  Earlier this month, syncaine at Hardcore Casual suggested that because World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is a&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 11.022 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Free+Realms+like+Harry+Potter+-+attracting+adults%3F+-+http://sl.ly/9380&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/&amp;t=Free+Realms+like+Harry+Potter+-+attracting+adults%3F" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/&amp;title=Free+Realms+like+Harry+Potter+-+attracting+adults%3F" rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/&amp;title=Free+Realms+like+Harry+Potter+-+attracting+adults%3F" rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/&amp;title=Free+Realms+like+Harry+Potter+-+attracting+adults%3F" rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/03/20/free-realms-like-harry-potter-attracting-adults/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Most self-described &#8220;hardcore&#8221; PvP gamers are likely full of shit.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F02%2F20%2Fmost-self-described-hardcore-pvp-gamers-are-likely-full-of-shit%2F&amp;seed_title=Most+self-described+%26%238220%3Bhardcore%26%238221%3B+PvP+gamers+are+likely+full+of+shit.</link>
		<comments>http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 16:00:16 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/</guid>
		<description><![CDATA[Scott Jennings makes a great point about why Darkfall won&#8217;t make it in the end: &#8230;people enjoy hardcore PvP in the abstract. Or, to put another way, many more people believe they are â€˜hardc0reâ€™ then actually are. And they dislike being proved wrong pretty powerfully&#8230; The Mordred problem is simply that a great majority of [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://mendax.org/wp-content/uploads/2009/02/darkfall-bloody.png" width="300" height="225" alt="Impact PvP is bloody." style="float:right; margin-left:5px;" /> Scott Jennings makes <a href="http://www.brokentoys.org/2009/02/19/the-mordred-problem/" title="The Mordred Problem.">a great point</a> about why Darkfall won&#8217;t make it in the end:</p>
<blockquote>
<p>&#8230;people enjoy hardcore <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> in the abstract. Or, to put another way, many more people believe they are â€˜hardc0reâ€™ then actually are. And they dislike being proved wrong pretty powerfully&#8230; The Mordred problem is simply that a great majority of the people who believe they are hardcore are not, and after being violently disabused of the notion, will leave.</p>
</blockquote>
<p>Many people <em>want</em> <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a>, and we&#8217;ve even stated in the past how it&#8217;s the <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> element that can make many <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> <em>not</em> get stale when characters reach the end-game. However, the industry still hasn&#8217;t gotten it perfectly right. World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) ignores <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> for the most part, relegating it to a novelty or distraction from the &#8220;true&#8221; end-game: raiding. <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a>: Age of Reckoning (WAR) makes PvE just another way to get to the <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> end-game, but in WAR&#8217;s implementation, <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> can quickly get old, in that the end-game is effectively and truly the <em>end of the game</em> as far as new experiences are concerned.</p>
<p>Only <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> arguably has <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> done right, as it strikes a fair balance between true, impact <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> (&#8220;the hardcore&#8221;) and a casual advancement game. Still, if Ultima Online (UO) managed to achieve success in its day, can we realistically argue that its success was based purely on the fact that there weren&#8217;t any other graphical <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> to attract gamers? Or was there actually something other than time investment that kept players of UO from immediately jumping ship to Meridian 59 or Everquest? More than likely, there&#8217;s a powerful, but niche market for real impact <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a>, so even if Darkfall&#8217;s numbers drop significantly after a few months, it&#8217;s likely that subscriptions will level out and slowly begin to climb again.</p>
<p>Certainly, a game like Darkfall won&#8217;t become a viable threat to WoW&#8217;s market share, but we don&#8217;t think anyone&#8217;s claiming otherwise. Some gamers, particularly legacy MMOG players who were introduced to the genre with UO, will <em>adore</em> games like Darkfall. The important take-away, though, is whether there are <em>enough</em> &#8220;hardcore&#8221; gamers to make Darkfall&#8217;s development pay off monetarily, and that&#8217;s not something we&#8217;ll know for another year or so.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/05/05/established-ip-successful-mmog/" rel="bookmark" title="May 5, 2008">Established IP  = successful MMOG.</a> &#8211; Let&#8217;s clarify that: in order for the next big massively multiplayer online game (MMOG) to become a r&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/07/03/player-attachment-to-characters-a-potential-feature/" rel="bookmark" title="July 3, 2008">Player attachment to characters a potential feature?</a> &#8211; Much commentary has been made on the addictive components of <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, particularly regarding the item &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/12/05/npc-party-members-are-a-good-idea/" rel="bookmark" title="December 5, 2009">NPC party members are a good idea.</a> &#8211; Lots of folk are annoyed at Bioware&#8217;s revelation of &#8220;companion characters&#8221; in the upcoming Star Wars&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/" rel="bookmark" title="February 10, 2009">World of Warcraft&#8217;s success is greatly because of luck.</a> &#8211;  One of the primary reasons that World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) managed to make <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> mainstream is because&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/02/22/lord-british-and-i-concur/" rel="bookmark" title="February 22, 2007">Lord British and I concur.</a> &#8211; There&#8217;s been much ado about the success behind World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), and criticism towards Blizza&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 11.123 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Most+self-described+%22hardcore%22+PvP+gamers+are+likely+full+of+shit.+-+http://sl.ly/1b762&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/&amp;t=Most+self-described+%22hardcore%22+PvP+gamers+are+likely+full+of+shit." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/&amp;title=Most+self-described+%22hardcore%22+PvP+gamers+are+likely+full+of+shit." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/&amp;title=Most+self-described+%22hardcore%22+PvP+gamers+are+likely+full+of+shit." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/&amp;title=Most+self-described+%22hardcore%22+PvP+gamers+are+likely+full+of+shit." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/02/20/most-self-described-hardcore-pvp-gamers-are-likely-full-of-shit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reassessing EVE. Or, Our EVE Experiment (mendax.eve?).</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F02%2F19%2Freassessing-eve-or-our-eve-experiment-mendaxeve%2F&amp;seed_title=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29.</link>
		<comments>http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 01:40:36 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://mendax.org/?p=943</guid>
		<description><![CDATA[Our take on EVE Online has fluctuated worse than a woman&#8217;s pregnancy mood. Let us summarize: When we were first exposed to EVE through a friend, we didn&#8217;t think much of it. Giving it some more thought, however, we loved the idea of a graphical Trade Wars MMO. EVE even brought back memories of what [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Our take on <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> Online has fluctuated worse than a woman&#8217;s pregnancy mood. Let us summarize:</p>
<p><img src="http://mendax.org/wp-content/uploads/2009/02/eve-learning-curve.png" width="300" height="289" alt="EVE is hard. Like math." style="float:right; margin-left:5px;" /> When we were first exposed to <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> through a friend, we didn&#8217;t think much of it. Giving it some more thought, however, we loved the idea of a graphical Trade Wars MMO. <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> even brought back memories of what we hoped Starshield could turn into (sans the quantum weather bit), and by the time our fascination with World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) was coming into steep decline, <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> jumped back on our radar as <em>the</em> game to play. Then we actually <em>played</em> <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>, and after our trial period ended, we left <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> behind with great regret that the interface was clumsy, and that the game&#8217;s complexity brought about a learning curve simply too steep for us to want to climb.</p>
<p>Somehow, literally years later, <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> came back on our radar thanks in part to the hijinks of GoonSwarm. The recent incident we speak of, talked about in blogs aplenty, faithfully describes the scenarios prevalent in <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>&#8217;s online world. The incident in question can be found <a href="http://feedproxy.google.com/~r/RaphsWebsite/~3/8GWIAaALHZA/" title="The EVE upset.">described</a> much better elsewhere, but in short, the GoonSwarm alliance used key social engineering to topple a rival alliance, effectively altering the very political topography of a rather massive area of space.</p>
<p>This is where <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> differs from other <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>: corporations (guilds) actually matter, and alliances between corporations are even more meaningful. Since <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> includes a very significant portion of space that is <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a>-friendly, the capability to hold areas of that space is as game-defining as land-grabs are defining in the real world. This is why mankind has fought over land for millenia: wealth.</p>
<p>Imagine if WoW guilds were able to control zones, preventing other players from entering without a healthy battle. Now imagine if the most powerful guilds managed to control certain zones exclusively, to the point where they&#8217;ve held onto them for years. To bring things even further into perspective, imagine if the control of these zones allowed this guild to monopolize a raid dungeon and get awesome gear from it for years. Now imagine that a rival guild, using <em>connivery</em>, managed to disassemble the guild from within. Sure, WoW has routine guild drama with guild leaders pulling a fast /gquit, but we&#8217;re talking about something far more earth-shattering. When this made-up guild finally dissolves, imagine that all its assets, from the guild bank and elsewhere, is now up-for-grabs by outsiders, if not destroyed outright. It&#8217;s almost like losing years worth of epic gear overnight.</p>
<p><a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> further differentiates itself from other <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> in its no-holds-barred attitude towards player interactions. In <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>, swindling, guile, and espionage are all valid tactics, whereas these subjects are matters of contention, or even reasons for banning, in other <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>. It&#8217;s because of these gameplay aspects, in addition to <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>&#8217;s sandbox-style gameplay, that has made <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> an ever-growing title with a new retail box hitting store shelves next month (the game was almost exclusively sold online since its release years ago). Alongside the retail box release comes a &#8220;new player experience&#8221;, which is aimed at scaling down the learning curve for new players by giving them more tutorials and not throwing them from the nest the moment a character is created. And, all this comes alongside <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>&#8217;s latest expansion (there are two per year, and are free to subscribers).</p>
<p>While some of our friends are returning to WoW after a hiatus, we instead gave <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> a second look, and figured that the new player experience could be the deciding factor in bringing us back to an MMOG. Why <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a>? Aside from our love of piracy, espionage, and an economics system that makes transactions in other <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> look like something from a 1980s-style MUD, <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> also happens to offer casual gameplay despite its <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> leanings. On top of that, <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> isn&#8217;t &#8220;twitch&#8221;-based like other <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> titles, offering a formula for success that no other MMOG has yet offered. And, it has OS X and Linux clients, which makes those of who have abandoned the Windows platform quite happy.</p>
<p>When all is said and done, <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> is still a grizzly of a game whose complexity makes us a bit scared, since we&#8217;re theorycrafters at heart. How to juggle the game&#8217;s complexity with a desire to stay casually vested in a game that includes veterans with years of experience among its player-base? Well, we haven&#8217;t entirely figured that out yet, but that&#8217;s why we&#8217;re making an effort at cataloguing our trek back into <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> Online. We won&#8217;t say that we&#8217;ll definitely stick with <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> this time around (heck, we even almost quite just three days after subscribing), but we&#8217;re determined to give the game a go until after we&#8217;ve explored the new player experience. And, in the meantime, we&#8217;ll have a chance to train some of the game&#8217;s skills, which can only help us down the road, right? So, stay tuned to our future <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> musings.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2006/01/03/horde-superiority/" rel="bookmark" title="January 3, 2006">Horde superiority.</a> &#8211; A friend of mine once mused that players of World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) who roll Horde characters are mo&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/12/31/warcrafts-numbers-misleading/" rel="bookmark" title="December 31, 2006">Warcraft&#8217;s numbers misleading.</a> &#8211; Most people who comment on massively multiplayer online roleplaying games (MMORPGs) go on and on abo&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/07/02/a-different-kind-of-mmorpg/" rel="bookmark" title="July 2, 2006">A different kind of MMORPG.</a> &#8211; <a href="http://mendax.org/tag/eve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with eve">EVE</a> Online has been around since 2003, and most people don&#8217;t know about it. Part of that likely has &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/01/12/wows-easy-mode-is-what-makes-the-new-lfg-system-win/" rel="bookmark" title="January 12, 2010">WoW&#8217;s easy-mode is what makes the new LFG system win.</a> &#8211; In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk&#8217;s Fight Club by&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/02/28/why-guilds-are-bad/" rel="bookmark" title="February 28, 2008">Why guilds are bad.</a> &#8211; Regarding World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), would-be Chief Social Engineer Tobold recently exclaimed: Now may&#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 12.267 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29.+-+http://sl.ly/51bc5&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/&amp;t=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/&amp;title=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/&amp;title=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/&amp;title=Reassessing+EVE.+Or%2C+Our+EVE+Experiment+%28mendax.eve%3F%29." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/02/19/reassessing-eve-or-our-eve-experiment-mendaxeve/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>World of Warcraft&#8217;s success is greatly because of luck.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F02%2F10%2Fworld-of-warcrafts-success-is-greatly-because-of-luck%2F&amp;seed_title=World+of+Warcraft%26%238217%3Bs+success+is+greatly+because+of+luck.</link>
		<comments>http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 00:48:37 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmogs]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/</guid>
		<description><![CDATA[One of the primary reasons that World of Warcraft (WoW) managed to make MMOGs mainstream is because of timing. That&#8217;s not to say that WoW isn&#8217;t a good game in its own right, but chances are, if the stars weren&#8217;t in perfect alignment, WoW wouldn&#8217;t have amazed observers with its vacuum-like prowess at sucking in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://mendax.org/wp-content/uploads/2009/02/clover.png" width="300" height="224" alt="Insta-luck." style="float:right; margin-left:5px;" /> One of the primary reasons that World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) managed to make <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a> mainstream is because of timing. That&#8217;s not to say that WoW isn&#8217;t a good game in its own right, but chances are, if the stars weren&#8217;t in perfect alignment, WoW wouldn&#8217;t have amazed observers with its vacuum-like prowess at sucking in millions of gamers. Hardcore Casual&#8217;s syncaine wrote <a href="http://syncaine.wordpress.com/2009/02/06/storms-tourist-and-failure-the-mmo-market/" title="Storm, tourists, and failure: the MMO market.">a great synopsis</a> of these events:</p>
<blockquote>
<p>In short, late 2004 was a â€˜perfect stormâ€™ of sorts to launch an MMO. The current king shot himself in the foot, removing himself right before your arrival. The previous king told his core audience to screw, and <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> itself was moving out of its nerd niche and into the mainstream thanks to Sony and the Playstation brand. Oh yea, and WoW was a great game.</p>
</blockquote>
<p>Among the contributing factors to WoW&#8217;s success was the rather <em>poor</em> timing of Blizzard&#8217;s competitors, such as Sony&#8217;s arguably premature release of Everquest 2, and Mythic&#8217;s change of focus with Dark Age of Camelot&#8217;s Trials of Atlantis expansion. These, and other factors, allowed Blizzard to release WoW in a state in which gamers were willing to put up with <em>significant</em> blunders:</p>
<blockquote>
<p>Itâ€™s nice to think WoW had this perfect launch, and by 2004 standards it sure seemed like it. If fact, it was so perfect, Blizzard handed out weeks worth of free account time to players due to servers being down for 8+ hours at a time, and server queues of an hour+. If you happen to pick one of the â€˜troubledâ€™ servers in the early days, it was not uncommon 3-5 MONTHS after release for that server to still be down for extended maintenance.</p>
</blockquote>
<p>This was on top of some major balancing issues, back when WoW&#8217;s <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> game was an afterthought at best. Most WoW players today can&#8217;t even recall when Druids were unbelievably slow to level thanks to unbearably low DPS, and when Shamans were king of the roost for virtually all <a href="http://mendax.org/tag/pvp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pvp">PvP</a> engagements, though serving little purpose in end-game group environments. With hindsight, one can see the rather drastic changes Blizzard made with WoW&#8217;s classes, and how the poor state of the game would be ridiculed were it reflected in any new MMOG release. In other words, if a publisher released an MMOG today with the same release deficiencies WoW had in its day, no matter how polished or innovative compared to WoW, it still wouldn&#8217;t pose a significant threat to WoW because the market simply isn&#8217;t as tumultuous as it was in 2004.</p>
<p>How then, to capture an audience larger than <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a>&#8217;s 300k? Simply, by filling a niche made up of &#8220;real&#8221; MMOG players and letting them pimp the game. In other words, targeting WoW directly by attempting to lure its players en masse will be impossible, as the majority of WoW gamers are casual &#8220;lemmings&#8221; (to use syncaine&#8217;s term), who are only playing WoW because that&#8217;s where they were influenced to go in the first place. It&#8217;s the early adopters of WoW, who were already versed in <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, who will ultimately decide where the industry goes next. Some of these early adopters are the &#8220;tourists&#8221; eagerly trying out whichever MMOG flavor-of-the-month is available, while some are the &#8220;jaded&#8221; gamers currently filling Mythic&#8217;s pockets by subscribing to <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a>.</p>
<p>So yes, 300k is the number MMOG publishers need to initially shoot for, with an understanding in place that a new MMOG&#8217;s infrastructure needs to be scalable reasonably quickly, and that the core mechanics need to be adaptable to a casual gamer&#8217;s play-style <em>down the road</em>. Perhaps Blizzard was right, then, to initially focus on end-game raiding versus casual play, because that&#8217;s what sucked in the MMOG faithful. By the time WoW had firmly enraptured the masses, hints of casual gameplay began to materialize, to the point where Wrath of the Lich King is regularly referred to as a casual expansion.</p>
<p>The fortunate variable for future MMOG publishers is that Blizzard&#8217;s business strategy in regards to future expansions is <a href="http://mendax.org/2008/06/05/world-of-warcraft-is-not-sustainable/" title="World of Warcraft is not sustainable.">simply not sustainable</a>. One can&#8217;t simply keep raising the level cap and adding new PvE content, because even if it captures the attention of past subscribers, it&#8217;s doubtful that the same people will re-subscribe over and over again. Realistically, these expansions will simply keep the majority of subscribers busy enough until Blizzard releases their next MMOG, with the major risk being taken that the right competitor will release mid-way between WoW expansions. <em>That</em> kind of timing is what Blizzard needs to be afraid of, because it will be at a point where leeriness of WoW will be at a peak, and when capturing 300k subscribers will be much easier than when a new MMOG title is in direct competition with a new WoW expansion, however mediocre this expansion is.</p>
<p>Ultimately, the luck involved in succeeding at MMOG publishing can be influenced to some extent. Observing the market conditions, and predicting the state of one&#8217;s competitor&#8217;s games at the end of one&#8217;s own release cycle, is key. After all, 300k subscribers <a href="http://feedproxy.google.com/~r/ToboldsBlog/~3/f0Dqzc2QS34/what-numbers-mean.html" title="What the numbers mean.">won&#8217;t pay</a> one&#8217;s bills until a handful of years have passed, which means that while 300k is a population to shoot for, it needs to be a goal that will springboard the population to greater levels for true profit to be realized.</p>
<p>Fortunately, for a lucky few, that profit isn&#8217;t a pipe dream.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/10/07/blizzard-should-thank-mythic/" rel="bookmark" title="October 7, 2008">Blizzard should thank Mythic.</a> &#8211;  It&#8217;s an accepted fact that competition among companies is good for consumers, as it gives them more&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/19/how-blizzard-can-fund-a-longer-leveling-game/" rel="bookmark" title="January 19, 2009">How Blizzard can fund a longer leveling game.</a> &#8211;  Earlier this month, syncaine at Hardcore Casual suggested that because World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW) is a&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/06/05/world-of-warcraft-is-not-sustainable/" rel="bookmark" title="June 5, 2008">World of Warcraft is not sustainable.</a> &#8211; Tobold recently mused about the sustainability of World of <a href="http://mendax.org/tag/warcraft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warcraft">Warcraft</a> (WoW), inasmuch as its continued&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/07/03/player-attachment-to-characters-a-potential-feature/" rel="bookmark" title="July 3, 2008">Player attachment to characters a potential feature?</a> &#8211; Much commentary has been made on the addictive components of <a href="http://mendax.org/tag/mmogs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mmogs">MMOGs</a>, particularly regarding the item &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/09/10/why-we-wont-be-playing-warhammer-age-of-reckoning/" rel="bookmark" title="September 10, 2008">Why we won&#8217;t be playing Warhammer: Age of Reckoning.</a> &#8211; Despite our enthusiasm for the upcoming <a href="http://mendax.org/tag/warhammer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warhammer">Warhammer</a>: Age of Reckoning (WAR) MMO, we decided weeks ago &#8230;</li>
<p>
</ul>
<p><!-- Similar Posts took 11.526 ms --></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center shr-bookmarks-bg-knowledge">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=World+of+Warcraft%27s+success+is+greatly+because+of+luck.+-+http://sl.ly/36d42&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/&amp;t=World+of+Warcraft%27s+success+is+greatly+because+of+luck." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
		<li class="shr-digg">
			<a href="http://digg.com/submit?phase=2&amp;url=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/&amp;title=World+of+Warcraft%27s+success+is+greatly+because+of+luck." rel="nofollow" class="external" title="Digg this!">Digg this!</a>
		</li>
		<li class="shr-reddit">
			<a href="http://reddit.com/submit?url=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/&amp;title=World+of+Warcraft%27s+success+is+greatly+because+of+luck." rel="nofollow" class="external" title="Share this on Reddit">Share this on Reddit</a>
		</li>
		<li class="shr-stumbleupon">
			<a href="http://www.stumbleupon.com/submit?url=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/&amp;title=World+of+Warcraft%27s+success+is+greatly+because+of+luck." rel="nofollow" class="external" title="Stumble upon something good? Share it on StumbleUpon">Stumble upon something good? Share it on StumbleUpon</a>
		</li>
		<li class="shr-googlebuzz">
			<a href="http://www.google.com/buzz/post?url=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/&amp;imageurl=" rel="nofollow" class="external" title="Post on Google Buzz">Post on Google Buzz</a>
		</li>
		<li class="shr-technorati">
			<a href="http://technorati.com/faves?add=http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/" rel="nofollow" class="external" title="Share this on Technorati">Share this on Technorati</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://mendax.org/2009/02/10/world-of-warcrafts-success-is-greatly-because-of-luck/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
