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	<title>mendax.org &#187; nintendo</title>
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		<title>Microsoft Kinect: a cute novelty.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F06%2F29%2Fmicrosoft-kinect-a-cute-novelty%2F&amp;seed_title=Microsoft+Kinect%3A+a+cute+novelty.</link>
		<comments>http://mendax.org/2010/06/29/microsoft-kinect-a-cute-novelty/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 19:16:38 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2062</guid>
		<description><![CDATA[We haven&#8217;t weighed in on Microsoft&#8217;s Kinect (formerly &#8220;Project Natal&#8221;) because we haven&#8217;t seen anything exciting about it yet. Maybe it&#8217;s better than Sony&#8217;s Move, and advancing what the Wii provided from a technological perspective. But let&#8217;s step back for a moment and look at where this all began, with Nintendo&#8217;s current console offering. We [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>e haven&#8217;t weighed in on <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>&#8217;s Kinect (formerly &#8220;Project Natal&#8221;) because we haven&#8217;t seen anything exciting about it yet. <a href="http://theworldofmaxator.blogspot.com/2010/06/don-dis-kinect.html">Maybe it&#8217;s better</a> than <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>&#8217;s Move, and advancing what the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> provided from a technological perspective. But let&#8217;s step back for a moment and look at where this all began, with <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s current console offering.</p>
<p><a href="http://mendax.org/2006/11/21/quasi-camping-for-the-wii/" title="Quasi-camping for the Wii.">We picked up a Wii on release</a>. We waited in line overnight, for crying out loud. And we did thoroughly enjoy the initial titles we played, but let&#8217;s be clear: they weren&#8217;t groundbreaking titles. Good titles with motion control, yes, but not groundbreaking titles in and of themselves. Maybe motion control is what made the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> unique, and sold casual <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> to the masses, and maybe even pushed <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> into family entertainment centers where parents were previously skeptical of <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> as family-friendly entertainment. But as far as titles go, there&#8217;s no single <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> game that&#8217;s more fun to play than any great title on any other console lacking motion control. (For example, the original Mario Kart was no less fun than the current Mario Kart is today.)</p>
<p>Yes, we&#8217;ll make a small exception for workout titles; EA Sports is a fantastic at-home workout for those without a gym who want to get into better cardiovascular shape, and traditional control schemes obviously wouldn&#8217;t work in this regard. But EA Sports, and games of this ilk, are not exactly fun <i><a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a></i> titles in the traditional sense.</p>
<p>So now with Kinect set to release late this year, we have another motion control scheme, albeit without a physical controller necessary. And this may work well for casual games, and probably pretty good for workout titles also (there will, after all, be an EA Sports title for Kinect). But for other <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>? If anything, <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> is looking to grab more <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> users and capitalize on the fact that a good chunk of gamers own both a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, and an <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>/<a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a>. Capturing the &#8220;casual&#8221; <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> crowd is an expected move for <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>, who has already moved in that direction during the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> dashboard re-do (avatars, et al).</p>
<p>We&#8217;re highly skeptical that Kinect will bring anything worthwhile to the table if one already has a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> sitting next to their <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>; Kinect is the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> peripheral for the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>. It&#8217;s a cool idea, but nothing more than a novelty, which conveniently comes out mid-way through the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> 360 lifecycle. If anything, it combats <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s move of potentially releasing an HD <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, forcing <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> to up their ante and delay a new product release more in line with <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>&#8217;s next generation, else simply throw in the towel like Sega did after the Dreamcast.</p>
<p>Either way, the Kinect alone won&#8217;t win <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> the battle here; the Kinect is a reactive move by <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>. Not in the way that the Move is <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>&#8217;s reaction to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> (which is playing catch-up more than anything else), but in the sense of allowing the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> to be a competitor to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> on all angles &#8211; not just meeting the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s capabilities, but arguably exceeding them without adding cumbersome, physical controllers. This move will likely pay off in keeping the 360 situated as the premiere US console, but  probably won&#8217;t force <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> out of the console business entirely, unless <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> is able to capture some choice IP for Kinect-based games.</p>
<p>We just don&#8217;t see the Kinect doing much to sway the console wars one way or the other at this point. The <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> has already been widely adopted, and so the potential installation-base in <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>-less households appears very small. Unless there are some killer titles out there that make having Kinect outrageously desireable (and we haven&#8217;t seen any yet), why drop the money on Kinect? <strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/06/05/project-natal-death-knell-to-the-wii/" rel="bookmark" title="June 5, 2009">Project Natal: death knell to the Wii.</a> &#8211; Reviewing the news coming out of E3 this week has shown itself to be a dreary affair. One, because w&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/05/04/nintendo-must-be-high/" rel="bookmark" title="May 4, 2008">Nintendo must be high.</a> &#8211; The rumour band-wagon is hastily moving forward that a gyroscopic controller from <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> will ful&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/04/06/stop-buying-our-heroes-microsoft/" rel="bookmark" title="April 6, 2006">Stop buying our heroes, Microsoft.</a> &#8211; When <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> purchased Bungie during the dawn of the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>, it would be unfair to say that there wa&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2005/11/27/welcome-back-wasd/" rel="bookmark" title="November 27, 2005">Welcome back, WASD.</a> &#8211; When Goldeneye came out for the N64, I was less than impressed, considering that First Person Shoote&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2001/02/28/nintendo-flipper-production-ramps-up/" rel="bookmark" title="February 28, 2001">Nintendo &#8220;Flipper&#8221; production ramps up.</a> &#8211; <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> has reported that NEC is ramping up production of the &#8220;Flipper&#8221; chip for their upcoming Gam&#8230;</li>
<p>
</ul>
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		<title>Apple to advance iPhone gaming, not join console fray.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F08%2F06%2Fapple-to-advance-iphone-gaming-not-join-console-fray%2F&amp;seed_title=Apple+to+advance+iPhone+gaming%2C+not+join+console+fray.</link>
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		<pubDate>Thu, 06 Aug 2009 22:30:25 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1698</guid>
		<description><![CDATA[Despite Apple&#8217;s sordid foray into the video gaming market with the ill-fated Pippin, TUAW&#8217;s Mike Schramm believes that Apple is willing to give console gaming another go. His speculation is based in large part on a piece by Erik Sherman at BNET, in which Sherman notes various patents Apple filed, and various individuals Apple hired, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">D</span>espite <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s sordid foray into the video <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market with the ill-fated Pippin, TUAW&#8217;s <a href="http://www.tuaw.com/2009/05/08/the-evidence-for-an-apple-game-console/" title="The evidence for an Apple game console.">Mike Schramm believes</a> that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is willing to give console <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> another go. His speculation is based in large part on a piece by Erik Sherman at BNET, in which Sherman notes various patents <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> filed, and various individuals <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> hired, as evidence of <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> console initiative.</p>
<h3>No TV console aspirations.</h3>
<p>We&#8217;ll address Schramm first, by noting that an escapade into console-<a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>-land would be a horribly poor move for <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>. <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s success with the <a href="http://mendax.org/tag/ipod/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipod">iPod</a>, and later the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>, was due to them being able to put a decently-priced but amazingly polished device into consumer&#8217;s hands. Before the <a href="http://mendax.org/tag/ipod/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipod">iPod</a>, mp3 players weren&#8217;t particularly notable aside from the fact that they existed at all. <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> pretty much <i>defined</i> the portable mp3 market, and arguably, <i>created</i> the mainstream movement towards legal mp3 downloads. With the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> entered a market densely packed with crappy <a href="http://mendax.org/tag/phones/" class="st_tag internal_tag" rel="tag" title="Posts tagged with phones">phones</a>, where even the best sported comparably poor user interfaces and little real online functionality. With the AppStore, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> blew the doors open on downloadable content, and once again redefined a market, now being emulated by contenders.</p>
<p>The console market is <i>nothing</i> like the portable music or cell phone markets were before <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> got involved. The console market consist of only three key players, all of whom do a great job at building systems, and all of whom have significant industry backing in the form of third-party titles. Plus, all have an indy developer component, and significant mindshare among consumers.</p>
<p>That&#8217;s not to say that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> <i>couldn&#8217;t</i> be successful by entering the console wars, but their timing would be way off. Releasing a console before circa 2013, when <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>, <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>, and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> will reveal their latest offerings, would be dooming an <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> console to irrelevance in only four years time. Furthermore, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> would fight an uphill battle, akin to what <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> dealt with when they unveiled the original <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>. Only, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s experience with the mainstream <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market (<a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> had years of experience dealing with PC <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>), is virtually null prior to the proliferation of <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> games. Simply put, the console marketplace is too volatile a place for <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> to push itself into &#8211; the competition is too fierce, so why take an unnecessary risk? <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is better suited to define a market with much less competition, and the handheld <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market is a prime target.</p>
<h3>The accidental success.</h3>
<p>We&#8217;re not so sure that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> expected to be successful with <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>. Surely, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> expected to find games developed for the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>, but titles from big-name publishers using big-name IP? Maybe <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> even built the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> to be <i>capable</i> of running games with decent graphics and framerates, but the very lack of input options makes us question <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s expectations that the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> might become a veritable <a href="http://mendax.org/tag/gameboy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gameboy">Gameboy</a> and <a href="http://mendax.org/tag/psp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with psp">PSP</a> competitor. But here we are: leveraging the AppStore&#8217;s framework, the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> is able to market pretty amazing games via a convenient, cutting-edge distribution model, all for a much cheaper price than games released for the <a href="http://mendax.org/tag/gameboy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gameboy">Gameboy</a> or <a href="http://mendax.org/tag/psp/" class="st_tag internal_tag" rel="tag" title="Posts tagged with psp">PSP</a>. Like the proliferation of the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> is build on a solid foundation of more casual titles, but as time goes on, we&#8217;re now seeing more and more &#8220;mature&#8221; titles requiring more of a user&#8217;s focus. It&#8217;s one thing for <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> to have given Mac <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> a mere head-nod in the past, it&#8217;s another for <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> to dismiss a clearly growing phenomenon. So, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> will continue embracing <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>, and that&#8217;s at the heart of Sherman&#8217;s observations.</p>
<p>The acquisition of Bob Dreblin, Raka Koduri, Mark Papermaster, and Richard Teversham, might not even indicate <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> assembling a &#8220;dream team&#8221; for the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market, but let&#8217;s assume this to be true. Dreblin&#8217;s contribution to the Gamecube CPU may be most telling: the Gamecube was underpowered compared to offerings from <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>, but the thing was admittedly <i>compact</i>. If anything, the rest of the team would play into embedded <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> just as easily as they would in traditional console <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>, not to mention <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s acquisition of PA Semi and their investment in PowerVR. If <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s going to be serious about <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>, they&#8217;ll want to develop <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> specific for that purpose, especially since this kind of specialized <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> will still be able to power the thousands of non-<a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> applications. By controlling the <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> supply chain specifically, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> ensures that the competition won&#8217;t  be building similar products, and furthermore, secures its <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> from additional vulnerabilities.</p>
<p>Sherman makes some good observations about <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s patent filings. If anything, it should be pretty clear that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is looking to link <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> and outside media. Much as iTunes can suggest music based on one&#8217;s existing music library, <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PG01&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&#038;r=1&#038;f=G&#038;l=50&#038;s1=%2220080076495%22.PGNR.&#038;OS=DN/20080076495&#038;RS=DN/20080076495">application 20080076495</a> proposes similar functionality, only rather than just making recommendations, games could identify appropriate music to play based on a user&#8217;s preference. For example, a scene in a game calling for fast-paced, action-packed combat, may query a user&#8217;s music library for metal or hard rock music, and based on the user&#8217;s ratings, will play a top song in that category. In other words, games will be minimally tailored to suit the user&#8217;s tastes based on other media they own. The patent application, at absolute minimum, forms an extension to the iTunes store, in that games may be recommended based on songs a user owns: lots of metal songs may mean a user prefers more action-oriented games, for instance.</p>
<p>The other patent applications Sherman identifies give further insight into <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a>&#8217;s direction with <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> games, but it should be pretty clear by now that <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is looking at solidifying the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> game user-base. Arguably, <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> is already ahead of the game with their application distribution model, as <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> are now moving ahead with their own online stores. The difference is that the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> is a more flexible system, is nearly always connected to the <a href="http://mendax.org/tag/internet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with internet">internet</a>, and meets an application price-point easily suited for growth. By the time the AppStore starts including games costing $20 or higher, the handheld <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market will be a <i>shitstorm</i> of competition, because <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> will have become a major contender well before that, assuming the next <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a> version further advances a long-term <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> plan (and the 3GS appears to herald this). At that time, <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> better have stepped up their game, because unlike with the traditional console market, the handheld market is far more malleable, especially when the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>&#8217;s chief <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> success is drawing spontaneous buyers into a web of easily-accessible, easily-downloadable content.</p>
<p>So for those longing for an <a href="http://mendax.org/tag/apple/" class="st_tag internal_tag" rel="tag" title="Posts tagged with apple">Apple</a> console, look no further than your <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>. While it&#8217;s already successfully integrated the <a href="http://mendax.org/tag/ipod/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ipod">iPod</a> and cell phone, it&#8217;s now looking to devour your friendly neighborhood <a href="http://mendax.org/tag/gameboy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gameboy">Gameboy</a>, too.<strong>Similar Posts:</strong>
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<li><a href="http://mendax.org/2008/05/31/let-the-iphone-gaming-begin/" rel="bookmark" title="May 31, 2008">Let the iPhone gaming begin.</a> &#8211; Ah, cell phone <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>. It&#8217;s almost an oxymoron considering the poor attempts at real <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> on cell &#8230;</li>
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		<title>Project Natal: death knell to the Wii.</title>
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		<pubDate>Fri, 05 Jun 2009 18:00:57 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[consoles]]></category>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1721</guid>
		<description><![CDATA[Reviewing the news coming out of E3 this week has shown itself to be a dreary affair. One, because we had a chance to attend the expo before other priorities revealed themselves (and thus didn&#8217;t), and two, because as the hoarse voice in our head mocks, &#8220;Perhaps you&#8217;re just not a gamer anymore.&#8221; And maybe [...]]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://mendax.org/2009/06/05/project-natal-death-knell-to-the-wii/" title="Permanent link to Project Natal: death knell to the Wii."><img class="post_image alignright" src="http://mendax.org/wp-content/uploads/2009/06/360_natal.png" width="300" height="310" alt="Microsoft's Natal: the camera that taunts the Wii." /></a>
</p><p><span class="drop_cap">R</span>eviewing the news coming out of E3 this week has shown itself to be a dreary affair. One, because we had a chance to attend the expo before other priorities revealed themselves (and thus didn&#8217;t), and two, because as the hoarse voice in our head mocks, &#8220;Perhaps you&#8217;re just not a gamer anymore.&#8221; And maybe we&#8217;re not &#8211; we&#8217;re certainly not console aficionados anymore, having shed the weight of the console wars many years ago. It was by chance that we again took up the console call with <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>&#8217;s enormous black boxen, and later again with the innovative <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>. But let&#8217;s be clear: our <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> time is a mere sliver compared to when we vapidly devoured every PC title worth playing, and the prospect of playing competitively as we did in Counterstrike years before is simply not realistic anymore. Indeed, we may even argue that our three-round battle with World of Warcraft was the end of our earnest <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> days, but perhaps this is an overstatement: time is simply one variable that affects our level of excitement for games these days, and in short, most new titles simply do little for us. One, because we&#8217;re now more interested in titles that don&#8217;t require massive time investments per session, and two, because the vast majority of titles remaining either aren&#8217;t particularly good or simply don&#8217;t titillate us.</p>
<p>Sure, there&#8217;s the occasional game of note that grabs our attention, like Fallout 3 or its DLC. There&#8217;s even a couple titles from E3 that peak our interest, be it Borderlands or Grindhouse. But most titles simply bore us, and we happen to attribute much of that boredom to the simple fact that we dislike, nay, <i>loathe</i> the typical console control scheme. Look, we&#8217;re PC gamers at heart (it&#8217;s why we took years to come back to <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a>), and quite simply, there&#8217;s nothing better than a keyboard and mouse to control most games. <i>Especially</i> <a href="http://mendax.org/tag/fps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fps">FPS</a> titles. In fact, much as we loved Fallout 3, we purchased it for the 360, and the reliance on crappy console controls was our biggest complaint.</p>
<p>This <i>hatred</i> of typical console controls is why we had such high hopes for the <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> <strike>Revolution</strike> <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>. Yet sadly, as innovative as it was, the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> proved to be little more than a novelty. Indeed, most games we&#8217;ve played on the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> are either novelty titles (like <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> Sports) which wouldn&#8217;t occupy our long-term interest anyway, else titles that really didn&#8217;t benefit much from the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remotes in the first place. But rather than poo-poo all over the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> yet again, let&#8217;s admit that <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s effort was good, even if the result (prior to Motion Plus, maybe) was marginal.</p>
<p>For those who <i>love</i> casual games, particularly the mini-games <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> titles are known for, the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> certainly stands out from the 360 and <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a>. And that&#8217;s why <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> has managed to survive this round of the console wars, and why it was inevitable that <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> would want a piece of the motion-control pie. So set out both companies did, and both revealed their <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>-killing accessories at E3. The <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> did so with little fanfare, while <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> just made Natal a gamer household name.</p>
<p>For those asleep while E3 was going on, Natal isn&#8217;t a controller, it&#8217;s the <i>lack</i> of a controller. Natal&#8217;s <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> component is a camera that captures physical movements, such that 360 gamers don&#8217;t need to hold a controller to swing a sword, or punch, or jump, or do whatever. Natal, capable of facial recognition, will not only act as an interface to the 360, but to a whole slew of new games that will track user movement as an input mechanism. In theory (and from what E3 videos show us), Natal is just as sophisticated as the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> in terms of motion control, and will likely compete well against Motion Plus equipped Wiis too. The question <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> have been asking is this: &#8220;If we can duplicate <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> functionality on a more powerful system, won&#8217;t we lure gamers away from the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>?&#8221; And that&#8217;s a good question to ask, if it weren&#8217;t for the lead <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> already has in the motion control arena. While <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> is still vested in the original question, however, <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> made steps not just to duplicate <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> functionality, but to move well beyond it, making their original question moot.</p>
<p>It&#8217;s like this: every peripheral that intends to use <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> functionality will likely be built to interface with the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote. If not, then the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote still needs to be used in conjunction with the peripheral. For example, why does EA Sports Active use a resistance band instead of a dumbbell? Never mind the acute advantages of a resistance band for casual athletes over a heavier exercise device: a dumbbell would simply never work alongside the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote and nunchuk. <i>Only</i> a resistance band will work since EA Sports Active is ultimately tied to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s controllers to function.</p>
<p>The same game on the 360 (which is indeed coming, BTW), with Natal as an input device, is far more flexible. (It will likely be cheaper, too, since the game won&#8217;t require a nunchuk pouch to be part of the package.) Indeed, EA Sports Active, with Natal, requires the user to hold no device at all, so they could just as easily use a resistance band as they could a dumbbell. In other words, the flexibility a workout game can have with Natal is hugely significant, as a Natal-equipped 360 with EA Sports Active could easily be used with a resistance band, dumbbells, a kettlebells, et al.</p>
<p>About the only disadvantage to Natal versus the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> is what the camera <i>can&#8217;t</i> see, as would be the case if the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote is used <i>behind</i> the player. And that&#8217;s a relatively unlikely scenario. There&#8217;s also the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s added advantage of having buttons present on the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote while the swinging happens, but Natal can still be used in conjunction with a controller, remote, or other peripheral, so it&#8217;s not like Natal&#8217;s making gamers give up button presses entirely. If anything, it solves more problems than it creates, and ultimately trumps both <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>&#8217;s motion control offerings. The trick for <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> will be in pricing Natal competitively, and that means <i>cheaply</i>, in order to keep a Natal-equipped 360 close in price to the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, and there&#8217;s obviously some difficulty in that. If <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> can work this formula out, however, there&#8217;s no reason they can&#8217;t succeed in luring the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> faithful away from <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s current-gen icon.</p>
<p>For gamers like us, Natal presents an interesting new landscape. We can likely expect not only casual games that <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> gamers know and love, but since we&#8217;re talking the 360, more mature titles that use Natal as well. And that presents some nice possibilities, as we can easily visualize Natal control schemes for fighting games, <a href="http://mendax.org/tag/fps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fps">FPS</a>, etc, as long as there&#8217;s some basic method to control avatar movement. For melee-oriented games, Natal is a no-brainer in this regard, as a nunchuk-like accessory would be enough to compliment the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>. Even <a href="http://mendax.org/tag/fps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fps">FPS</a> could work incredibly well with a nunchuk with trigger component. The next question is, without that component (and there&#8217;s no indication that one will exist at Natal launch), will Natal games be limited to <i>too</i> casual games? Right now, Natal offers a rather incredible control scheme with the potential to add motion control to games that the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> simply can&#8217;t handle, effectively becoming what the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> <i>should</i> have been at launch. But <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> could just as easily fail on this front, by either focusing too strongly on party games, or not pushing the possibilities for Natal-enabled mature titles to third-party developers. In other words, <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> needs to push the idea that Natal is <i>core</i> to the 360 experience, else it will become just another accessory soon to be forgotten by the general 360 user (think Power Pad, the PS2 camera, etc).</p>
<p>That hoarse voice in our head, it&#8217;s chiding us. And if Natal proves to be little more than another <a href="http://mendax.org/tag/hardware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hardware">hardware</a> console novelty, then maybe it&#8217;s right. But we&#8217;re pretty certain that Natal can recapture our love for console <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> by making motion control both fun <i>and</i> efficient as an input medium. If not, we&#8217;re taking our <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> hat and heading back to PC territory. Even if it&#8217;s only for a few minutes a week.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/29/microsoft-kinect-a-cute-novelty/" rel="bookmark" title="June 29, 2010">Microsoft Kinect: a cute novelty.</a> &#8211; We haven&#8217;t weighed in on <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a>&#8217;s Kinect (formerly &#8220;Project Natal&#8221;) because we haven&#8217;t seen anyth&#8230;</li>
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<li><a href="http://mendax.org/2008/05/04/nintendo-must-be-high/" rel="bookmark" title="May 4, 2008">Nintendo must be high.</a> &#8211; The rumour band-wagon is hastily moving forward that a gyroscopic controller from <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> will ful&#8230;</li>
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<li><a href="http://mendax.org/2006/04/28/thus-ends-the-revolution/" rel="bookmark" title="April 28, 2006">Thus ends the Revolution.</a> &#8211; At least the name, that is, since <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> has scrapped the &#8220;project&#8221; codename for their latest cons&#8230;</li>
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<li><a href="http://mendax.org/2006/04/06/stop-buying-our-heroes-microsoft/" rel="bookmark" title="April 6, 2006">Stop buying our heroes, Microsoft.</a> &#8211; When <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> purchased Bungie during the dawn of the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a>, it would be unfair to say that there wa&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/04/16/dispute-the-value-not-the-price/" rel="bookmark" title="April 16, 2009">Dispute the value, not the price.</a> &#8211; A recent Gizmodo post caught our eye, in which Adam Frucci attempts to draw comparisons between the &#8230;</li>
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</ul>
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		<title>Dispute the value, not the price.</title>
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		<pubDate>Thu, 16 Apr 2009 22:00:28 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1645</guid>
		<description><![CDATA[A recent Gizmodo post caught our eye, in which Adam Frucci attempts to draw comparisons between the current generation consoles by price. Asserts Frucci, &#8220;the prices of all three consoles are incredibly close, and you can obviously fiddle with these configurations to change them.&#8221; And fiddle with Fucci&#8217;s ridiculous numbers we can, and should, because [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">A</span> recent Gizmodo post caught our eye, in which <a href="http://feeds.gawker.com/~r/gizmodo/full/~3/mc4coZfbhj0/the-true-cost-of-console-ownership-in-2009" title="The true cost of console ownership.">Adam Frucci attempts</a> to draw comparisons between the current generation <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> by price. Asserts Frucci, &#8220;the prices of all three <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> are incredibly close, and you can obviously fiddle with these configurations to change them.&#8221; And fiddle with Fucci&#8217;s ridiculous numbers we can, and should, because Frucci&#8217;s evaluation of the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> is sadly mismanaged, because not only does he include an extra $80 for four Motion Plus add-ons that do <i>nothing</i> for the console right now because <i>they&#8217;re not even available yet</i>, but he, in turn, leaves the $90 cost of the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> 360&#8242;s wi-fi adapter out of his baseline console pricing scheme. Is there <i>any</i> consistency to his madness?</p>
<p>Frucci may as well inflate the price of the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> by another $80 because he left out the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> Balance Board. Oh, and the price of component cables (even though they&#8217;re only <a href="http://www.amazon.com/Bragaincell-Definition-Premium-Component-Nintendo-Wii/dp/B000RQBI3K/ref=sr_1_7?ie=UTF8&#038;s=videogames&#038;qid=1239903256&#038;sr=1-7" title="Bragaincell high definition gold-plated six-foot premium HD component cable for Nintendo Wii.">50 cents at Amazon</a>). Come on, Frucci, pull your head out of your ass and realize that the cost of a console doesn&#8217;t include accessories that are currently unavailable, and, in fact, don&#8217;t have any games out which support them. That&#8217;s not to say that the Motion Plus <i>won&#8217;t</i> take off, but if they do, they may very well simply be incorporated into the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> remote at a future date anyway. Why emphasize them in a console price comparison as though they are <i>required</i> for <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> today? Should we also add to the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> 360&#8242;s price because of the rumoured <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>-like remote that may ship for the 360 later this year?</p>
<p>If Frucci&#8217;s not a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>-hater (and a 360 fan-boy to boot), we don&#8217;t know why he&#8217;d opt for the more expensive <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> controller charging station, instead of the $33 one <a href="http://www.amazon.com/Wii-4X-Quad-Charge-Station-Nintendo/dp/B001FS31HA/ref=sr_1_2?ie=UTF8&#038;s=videogames&#038;qid=1239903420&#038;sr=1-2" title="Wii 4X quad charge station.">also available at Amazon</a>. And why does Frucci incorporate the price of a quad charging station for the <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> and <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, but only a dual charging station for the 360? By our estimates, Frucci&#8217;s <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> price should sit squarely at $457, while the prices for the <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> and 360 are $557 and $604, respectively (wi-fi included). We even threw the <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> and 360 a bone here by removing the price of two games, since <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> titles are not only $10 cheaper per title by Frucci&#8217;s estimates, but the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> <i>comes with a game</i>, which, via Frucci&#8217;s numbers, means that the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> is another $50 cheaper.</p>
<p>In other words, games aside, a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> is approximately $100 cheaper than a <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> and about $150 cheaper than a 360 assuming one <i>needs</i> four controllers and a charging station. And that doesn&#8217;t even consider the annual costs of <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> Live!, which accrues at least $40/year just for online multiplayer. So even with Frucci&#8217;s silly notion of including Motion Plus in this comparison, that&#8217;s only two years of multiplayer <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> on the 360, which we gather, most 360 owners have already paid for (aww, shucks).</p>
<p>Sadly, Frucci and Gizmodo haven&#8217;t done anything but add flames to the latest console war. It&#8217;s one thing to dispute the value of money spent on each console, but that&#8217;s subjective depending on who the user is. From a pure price stand-point, however, the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> clearly wins, and even though we&#8217;re fond of the 360 as a heavyweight <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> machine, the truth is that it&#8217;s the most expensive system available, even compared to <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>&#8217;s monstrosity. That&#8217;s true even if we <i>don&#8217;t</i> include the 360&#8242;s wireless adapter, because Live! is disproportionately expensive considering that <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> and <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> offer their online services for free.</p>
<p>Why all the hullabaloo? Because in a highly subjective argument regarding the console wars, there&#8217;s still a capacity for objectivity, and price is one of those. One can expound upon the merits of any console to argue for its purchase, but that doesn&#8217;t resolve the ugly reality of real costs. A solo gamer looking to play online can pick up a <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> and get <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> for just over $250. <i>Fact.</i> That same gamer can&#8217;t get down and dirty with a <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> or 360 without dropping about $100 more. <i>Fact.</i> Buying three additional controllers doesn&#8217;t make the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> any less desirable from a pure price standpoint over its competition.</p>
<p>Let&#8217;s not argue value by obfuscating costs to try making a point, and stick with the truth, shall we? We&#8217;re looking at you, Frucci.</p>
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		<title>A clear disconnect at Nintendo</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F04%2F03%2Fa-clear-disconnect-at-nintendo%2F&amp;seed_title=A+clear+disconnect+at+Nintendo</link>
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		<pubDate>Fri, 03 Apr 2009 18:00:19 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://wyldkard.com/?p=1620</guid>
		<description><![CDATA[Reggie Fils-Aime is not the man we want to see heading Nintendo&#8217;s North American chapter. That&#8217;s not to say that he&#8217;s totally off-base with his opinions and statements, but as VentureBeat&#8217;s recent interview of Films-Aimes illustrates, the man comes across as far too defensive of Nintendo, even for a President. Maybe that&#8217;s because Nintendo should [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">R</span>eggie Fils-Aime is not the man we want to see heading <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s North American chapter. That&#8217;s not to say that he&#8217;s <i>totally</i> off-base with his opinions and statements, but as <a href="http://venturebeat.com/2009/03/31/nintendos-reggie-fils-aime-addresses-onlive-iphone-competition-and-used-games/" title="Nintendo's Reggie Fils-Aime addresses OnLive, iPhone competition, and used games.">VentureBeat&#8217;s recent interview</a> of Films-Aimes illustrates, the man comes across as far too defensive of <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>, even for a President. Maybe that&#8217;s because <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> <i>should</i> be defensive given the onslaught of <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a>, for despite the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s propensity for flying off shelves, the library of &#8220;must-have&#8221; <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> titles is fairly low compared to what&#8217;s offered by <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s competitors. Really, how long can the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> endure with only a couple novelty titles? Isn&#8217;t it true that the average 360 or <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a> owner buys more titles than the average <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> owner?</p>
<p>We&#8217;ve long said that <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> needs a leader who&#8217;s not only willing to cater to a new generation of young gamers, but <i>also</i> to the original <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> generation, who is now grown up and wants more mature, engrossing titles. But <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> neglects this latter segment in much the same way George Lucas turned away from the original Star Wars geeks, giving fans a watered-down set of prequels with little weight and too much CGI. Fils-Aime, similarly, doesn&#8217;t quite grasp the desires of the old-school fanbase, but perhaps that&#8217;s to be expected from a man who marks the SNES days as the origin for his love of Zelda. It&#8217;s not as though the man was wearing diapers when the first two Zelda titles were released on the original <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> Entertainment System (NES), so what gives?</p>
<p>The disconnect at <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> doesn&#8217;t end in its North American headquarters, however. Rather, its infected the very roots of <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s core, which is why the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> is such a paradox: for a company that stressed so many times that it&#8217;s in the business of making games, not media centers, it&#8217;s definitely odd that the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> sets itself apart from the 360 by offering a free-to-download web browser. There are even third-party keyboard peripherals available at mainstream game shops. Where&#8217;s the <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> nexus here? It would be one thing if <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> wanted to firmly leverage Flash for developing small, casual games played through their Opera-powered browser, but that&#8217;s not what <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s done. Nor have they extended the ability of third-party keyboard peripherals to be used as game controllers, so as to mimic the experience PC gamers have in many titles.</p>
<p>And while <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> can access YouTube and other video sites, they missed the ball on NetFlix integration. Because they&#8217;re a stout <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> company and not willing to promote non-<a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> activities? Then explain the weather, picture, and voting channels on the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, which clearly promulgate non-<a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> activities. <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s actions are clearly going one way, while their &#8220;100%-<a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>&#8221; philosophy says something else entirely. But that&#8217;s okay in one sense, because we&#8217;re no longer fighting against the PC stereotype that <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> so ardently opposed when they first pushed the <a href="http://mendax.org/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xbox">XBox</a> into consumer&#8217;s hands. Nowadays, we <i>expect</i> our <a href="http://mendax.org/tag/consoles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consoles">consoles</a> to do more than play off-the-shelf video game titles. What <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>, and to a degree, <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> and <a href="http://mendax.org/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony">Sony</a> need to firmly embrace, however, is this &#8220;totality&#8221; philosophy, instead of half-assing their media center initiatives. After all, what the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> lacks in computational power, it can make up elsewhere, and offering channels that leverage more than just games is exactly what <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> needs to do.</p>
<p>As with the <a href="http://mendax.org/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iphone">iPhone</a>, maybe a number of features weren&#8217;t available upon initial release. What was important, however, is that the <i>framework</i> was intact, such that the platform could evolve over time. The <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> already has a polished, simple interface, which is far more user-friendly than the interfaces of the 360 or <a href="http://mendax.org/tag/ps3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ps3">PS3</a>. And the channel system, if innovated upon properly, can easily seed <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> owners with online video streaming, magazines, and music &#8211; all areas that <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s competitors have not fully explored. The difference is that if every console manufacturer suddenly invested in these areas, the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s simplicity, and price, would immediately gives it a market boost, for the same reasons that it couldn&#8217;t stay on shelves for the first year it was available.</p>
<p>Back to Fils-Aime and his silliness:</p>
<blockquote><p>We donâ€™t believe used games are in the best interest of the consumer. We have products that consumers want to hold onto. They want to play all of the levels of a Zelda game and unlock all of the levels. A game like Personal Trainer Cooking has a long life. We believe used games arenâ€™t in the consumerâ€™s best interest.</p></blockquote>
<p>The topic of used games is relevant to the recession, and arguably anyone with frugality in mind. Fact is, replayability is not a huge feature in most games, and its natural for people to exchange their <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> assets in the same way they shuffle other forms of media. The Zelda titles, for instance, don&#8217;t offer much to a gamer once every level has been played and unlocked &#8211; like most every other game on the market. Even games with more replayability, like, say, Fallout 3, will ultimately be consumed of its content by an eager gamer. Rather than complain about the second-hand <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> market, what <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> should be doing is developing games with non-liner gameplay, and perhaps focusing on a digital distribution model that would make buying games easier for customers, with the added bonus of combating physical game exchanges. The reality is that despite Fils-Aime&#8217;s ridiculous opinion, used games are <i>absolutely</i> in the consumer&#8217;s best interest, because in most cases, they get the same experience as buying a game new, but at a cheaper financial cost. Fils-Aime&#8217;s quasi-defense?</p>
<blockquote><p>Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You donâ€™t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games.</p></blockquote>
<p>Perhaps in <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s white towers, there is unlimited money to throw around, and bags-of-holding that make storage inconsequential, but in the real world, people really do buy used goods. Come on, Reggie, <a href="http://www.powells.com">Powells</a> isn&#8217;t that far from Seattle (you have a <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>-plane, don&#8217;tcha?), and there are undoubtedly many a used-book shops in downtown Seattle, too. San Francisco&#8217;s Amoeba Music is an obvious testament to the popularity of used music/movies, and again, there are plenty of lesser known stores that cater to similar crowds. And most importantly, the user&#8217;s experience is not diminished by these supply chains, because when they get home and pop their media into the appropriate player, the experience is still new to them.</p>
<p>In other words, Fils-Aime is <i>plain wrong</i>. Combating the used games market is not only ignoring revenue streams that are as-yet untapped by the console industry, but it&#8217;s also ignoring (and thus under-utilizing) the strengths of the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>. And that&#8217;s rather unfortunate, because on one hand, <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s a great innovator of products, which is why we bought the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> the first place. On the other hand, <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> is being short-sighted with the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>, and that&#8217;s resulted in a poor game library that&#8217;s made us <i>not</i> want to hold onto our <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>. In fact, if it weren&#8217;t for the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s <a href="http://mendax.org/tag/homebrew/" class="st_tag internal_tag" rel="tag" title="Posts tagged with homebrew">homebrew</a> scene, we wouldn&#8217;t have hooked it back up to our television after a recent move, and that&#8217;s something <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>, and others, needs to take note of &#8211; if <a href="http://mendax.org/tag/homebrew/" class="st_tag internal_tag" rel="tag" title="Posts tagged with homebrew">homebrew</a> is keeping buyer&#8217;s attentions, then what does the company need to do to incorporate the offerings of <a href="http://mendax.org/tag/homebrew/" class="st_tag internal_tag" rel="tag" title="Posts tagged with homebrew">homebrew</a> developers into the product?</p>
<p>Right now, the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a>&#8217;s growth, even its entire legacy, is wrapped up in how it will leverage its software. Gimmicks like the <a href="http://mendax.org/tag/wii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wii">Wii</a> Fit will only go so far, because they&#8217;re expressly limited by their accompanying software programs. If <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> wakes up and starts asking the NES faithful what they want in a system, and not just the kids of the NES faithful, then <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a>&#8217;s stake in the console wars will be well-earned. Cooking Mama in the living room, a cooking application in the kitchen, and ubiquity that future generations will grow up with. It&#8217;s the dream <a href="http://mendax.org/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with microsoft">Microsoft</a> has been shooting for for years, but it&#8217;s within reach of <a href="http://mendax.org/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with nintendo">Nintendo</a> right now.<br />
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