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This is why we’re not excited by Starcraft 2.

May 18, 2010

Commenting on the “polish” behind Blizzard games, SynCaine likens every Blizzard product as being a rehashed version of old IP. Says SynCaine on Blizzard’s next product: …what happens when you apply the Blizzard business model to a Blizzard game and play it really, really safe? You get StarCraft 2, a highly polished port of SC1 [...]

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Real-time strategy to become more social, complex?

December 4, 2009

Electronic Arts (EA) is already preparing the Command & Conquer (C&C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&C among some series fans. And yet C&C always was watered down, offering little more [...]

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I spent my weekend killing Nazis.

October 15, 2006

Strategy games based on World War II are a dime a dozen, which says something about the purchasing power of what one would think is a relatively niche market. It seems like there are numerous small, independent developers that pop these kinds of games out like China pops out babies. To the passive video game [...]

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