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Richard Bartle: still bitter.

Richard Bartle: still bitter.

When Richard Bartle was recently interviewed at Massively, we somewhat hoped he’d redeem himself from the hole he dug before we last commented on him. Bartle, of course, is the man who many consider to be the grandfather of massively multiplayer online role-playing games (MMORPGs), as he’s one of the men behind legacy multi-user dungeon [...]

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Planning our Warhammer hero.

With no MMOG holding our attention at the moment, we’re left to dream of a time when we won’t be yelled at when we next dork it out, and that time approaches now that we’re again enthused what what Warhammer: Age of Reckoning (WAR) will bring to the MMOG table. What makes our impending go [...]

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Warhammer's class design looks solid.

Warhammer’s class design looks solid.

When we commented that Blizzard didn’t need to make larger design changes to maintain the player-base in World of Warcraft (WoW) for the short-term, we all but tuned out the latest design points that have hit the web from Warhammer: Age of Reckoning (WAR). That’s because last we checked, WAR’s development was progressing slowly, or [...]

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World of Warcraft is not sustainable.

World of Warcraft is not sustainable.

Tobold recently mused about the sustainability of World of Warcraft (WoW), inasmuch as its continued growth or, at minimum, maintenance, of its player base. Like others before him, Tobold is quick to note that Blizzard’s oversight in regards to their WoW expansions it the lack of new material. In fact, we’ve said time and time [...]

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Established IP = successful MMOG.

Let’s clarify that: in order for the next big massively multiplayer online game (MMOG) to become a real competitor to World of Warcraft (WoW), it will need to be built upon an established background. World of Warcraft (WoW) set this precedent when it was released; WoW wasn’t a success overnight, but rather, because of the [...]

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