It’s not so much about “twitch” gameplay.

October 6, 2010

Classic World of Warcraft (WoW) defender Tobold discusses player skill versus character skill in the context of “twitch” versus “strategy,” effectively accusing anyone who complains about WoW’s lack of skill requirement as downplaying the strategic elements required. This follows a number of complaints people have with “twitch” games in general (i.e. those games requiring quick [...]

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Ideas for the World of Darkness MMOG.

October 1, 2010

We got rid of our World of Darkness (WoD) books a couple years ago; we stopped playing games in the WoD setting years before, and while we held onto our WoD library for sentimental reasons, the success of the revised (new) WoD pretty much made our library deprecated anyway. So when more and more rumours [...]

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iPad gobbling up laptop sales.

September 17, 2010

When we suggest that someone consider an iPad for basic home computing, we often still hear, “Why would I get an iPad instead of a laptop?” And this is followed with our typical explanation that 99% of what people need a computer for is a word processor and a web browser, and that because of [...]

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This is why we’re not excited by Starcraft 2.

May 18, 2010

Commenting on the “polish” behind Blizzard games, SynCaine likens every Blizzard product as being a rehashed version of old IP. Says SynCaine on Blizzard’s next product: …what happens when you apply the Blizzard business model to a Blizzard game and play it really, really safe? You get StarCraft 2, a highly polished port of SC1 [...]

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WoW’s easy-mode is what makes the new LFG system win.

January 12, 2010

In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk’s Fight Club by acutely noting how World of Warcraft’s (WoW’s) glorified new looking-for-group (LFG) system does little more than create “single-serving friends.” The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such [...]

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NPC party members are a good idea.

December 5, 2009

Lots of folk are annoyed at Bioware’s revelation of “companion characters” in the upcoming Star Wars MMORPG, whereby “companion characters” are NPC group-members that can stand-in when groups can’t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to vocalize his aggression: Why don’t you just [...]

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