The Cataclysm cometh. Or, has it been gradually coming all along?

September 30, 2009

There’s a special place in Hell for those who destroy good lore. Sure, some lore tweaks are necessary now again just to keep a back-story consistent, and fluff moving in the right direction. Yet some designers, like George Lucas, take things too far when they butcher Star Wars by introducing midichlorians and other such nonsense. [...]

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Our most addictive PC games, by money and time.

July 1, 2009

Looking back at the decades of games we’ve played, a handful jump out not only as among our favorites, but as enormous time and money sinks. It’s not that the dollars and time spent were wasted, because we certainly enjoyed them all, but it makes for an interesting retrospective when we consider the lengths we [...]

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Casual vs. hardcore defined by convenience of play?

April 17, 2009

Casual versus hardcore gaming is a relatively new discussion among gamers, ousting such classic favorites as “Which platform is better?” That’s because as games grow in complexity, and as game libraries continue to expand, the options available to gamers climb accordingly. As humans, we’re inextricably drawn to differentiating ourselves from one another, and what better [...]

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Runemaster to be the next WoW hero class?

March 2, 2009

We pretty much agree with Wolfshead’s suggestion that the next World of Warcraft (WoW) hero class will likely be a melee-oriented healer ala a monk, or, as Wolfshead proposed, the Runemaster: I expect Blizzard to slightly morph the monk into one of their own creations and use one of the existing classes from their Warcraft [...]

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Most self-described “hardcore” PvP gamers are likely full of shit.

February 20, 2009

Scott Jennings makes a great point about why Darkfall won’t make it in the end: …people enjoy hardcore PvP in the abstract. Or, to put another way, many more people believe they are ‘hardc0re’ then actually are. And they dislike being proved wrong pretty powerfully… The Mordred problem is simply that a great majority of [...]

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Reassessing EVE. Or, Our EVE Experiment (mendax.eve?).

February 19, 2009

Our take on EVE Online has fluctuated worse than a woman’s pregnancy mood. Let us summarize: When we were first exposed to EVE through a friend, we didn’t think much of it. Giving it some more thought, however, we loved the idea of a graphical Trade Wars MMO. EVE even brought back memories of what [...]

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