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		<title>Getting started with Trollbloods.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F07%2F15%2Fgetting-started-with-trollbloods%2F&amp;seed_title=Getting+started+with+Trollbloods.</link>
		<comments>http://mendax.org/2010/07/15/getting-started-with-trollbloods/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 20:27:04 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
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		<category><![CDATA[hordes]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2073</guid>
		<description><![CDATA[In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; because it was more a response to a &#8220;getting started&#8221; article than a faction &#8220;primer.&#8221; We&#8217;ve corrected this titling scheme here, in which we&#8217;ll highlight a similar community article. This one&#8217;s by a Press Ganger and a vocal authority [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">I</span>n retrospect, we shouldn&#8217;t have titled our last piece &#8220;<a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" title="A quickie primer on Circle of Orboros.">A quickie primer on Circle of Orboros</a>,&#8221; because it was more a response to a &#8220;getting started&#8221; article than a faction &#8220;primer.&#8221; We&#8217;ve corrected this titling scheme here, in which we&#8217;ll highlight a similar community article. This one&#8217;s by a Press Ganger and a vocal authority on the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> Trollbloods faction. Titled &#8220;Trollblood Toolbox,&#8221; <a href="http://privateerpressforums.com/showthread.php?29584-Trollblood-Toolbox-Where-to-Start." title="Trollblood Toolbox.">PG_theummhmmguy outlines</a> which units a tentative Trollbloods player should think about picking up. It&#8217;s the type of article that should be more well-advertised, and allows new players a good perspective into which investments they&#8217;d need to make. Ideally, there&#8217;d be an article like this for every <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> and <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions.</p>
<p>We won&#8217;t rehash the whole article, but the gist is simple: Trollbloods require synergy between their units, because by themselves, Trollbloods units aren&#8217;t fantastic when considering their base stats alone. Trollbloods shine, however, when unit abilities are used to buff an army, increasing the army&#8217;s power, longevity, and speed. By ignoring any of these key buffs, a Trollbloods army won&#8217;t perform at peak, and therefore underperform. At minimum, then, a Trollbloods player needs to take key units that buff three stats: damage, attack, and defense. Each of these categories has numerous units that can perform a respective buff, which means that players have some fair selection in choosing which units perform buffing roles (though the Fell Caller is practically an auto-include for most lists).</p>
<p>The article is among the best starting advise for a <i>WarmaHordes</i> player, and was quite helpful in our own selection of two Trollbloods army lists. Given that such knowledge of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII isn&#8217;t available to the average gamer without buying a faction card deck and an old copy of the MKI rulebook, this information is golden, at least until the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII rulebook is released later this month, and the Trollbloods faction book soon thereafter. Even then, there&#8217;s no reason summaries like this shouldn&#8217;t be more accessible.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/25/warmachine-hordes-faction-popularity/" rel="bookmark" title="June 25, 2010">Warmachine &#038; Hordes faction popularity.</a> &#8211; Awhile back, using data from the Privateer Press Forums, we compiled data on which <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" rel="bookmark" title="July 13, 2010">A quickie primer on Circle of Orboros.</a> &#8211; With Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> wargaming, and though we mentioned this pursuit earlier&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/08/09/how-to-defend-your-hookup-turf/" rel="bookmark" title="August 9, 2006">How to defend your hookup turf.</a> &#8211; Originally posted on 03/07/1999, the International Dibs Rulebook was started as a spoof of the Inter&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/09/25/ravagers-cats/" rel="bookmark" title="September 25, 2007">Ravagers > cats.</a> &#8211; When it comes to Hunters in World of Warcraft (WoW), a character&#8217;s tamed pet makes up at least 30% o&#8230;</li>
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		<title>A quickie primer on Circle of Orboros.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F07%2F13%2Fquickie-primer-on-circle-of-orboros%2F&amp;seed_title=A+quickie+primer+on+Circle+of+Orboros.</link>
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		<pubDate>Tue, 13 Jul 2010 17:45:10 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2069</guid>
		<description><![CDATA[With Privateer Press&#8217; Hordes MKII book hitting shelves later this month, many gamers are scrambling to pick up a Hordes faction to either supplement their existing Warmachine faction, or simply to get started with WarmaHordes. While we previously settled on Khador and Legion of Everblight, we&#8217;ve gone back to our original Hordes faction, Trollbloods. That [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">W</span>ith Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling to pick up a <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> faction to either supplement their existing <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> faction, or simply to get started with WarmaHordes. While we previously settled on Khador and Legion of Everblight, we&#8217;ve gone back to our original <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> faction, Trollbloods. That said, we&#8217;ve spent time scouring the web on the state of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> gameplay, and how the various factions function. Sadly, aside from very general, quasi-fluff-ridden descriptions, understanding whether a given faction&#8217;s play-style may appeal to you isn&#8217;t easy. Fortunately, there are some gems out there, such as <a href="http://privateerpressforums.com/showthread.php?29139-So-I-am-seriously-thinking-of-getting-into-Circle...&#038;p=424470&#038;viewfull=1#post424470">Dark Fledgling&#8217;s take</a> on the Circle of Orboros.</p>
<blockquote><p>&#8230;in Circle, our Heavies do our heavy lifting (haha pun). Really though, It is incredibly common to see 2-3 heavies in a 35 point game and often 4 in 50 points with the majority of our casters. The Warpwolf trio is not only amazingly synergistic with each, other but kills what ever you throw at it. Similarly, the WoldWarden, Megalith, and new WoldGuardian are equally baller. Most casters like to take a mix of furry beasts and wolds, with the exception of the Kayas who go all furry (usually) and Baldur going all construct (again, usually).</p></blockquote>
<p>The differences between furry Circle warbeasts and golem Circle warbeasts are interesting, especially since the latter cannot be healed by every Circle warlock. The juxtaposition between the two warbeast types are greater with Circle than other <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions, requiring specific decisions to be made when building a Circle army. It&#8217;s not a concept we spent much time thinking about before we originally settled on Legion, because we weren&#8217;t really aware of it. Other factions in WarmaHordes don&#8217;t see many differences between warjacks/warbeasts other than aesthetic ones. Sure, some people like to run with heavier units, while others like to run with light ones. Legion was interesting to us because they offered lesser warbeasts, but just as unique a concept exists with the Circle, in that half their warbeasts aren&#8217;t made of flesh and blood, and this is more than a matter of fluff: it has gameplay ramifications.</p>
<p>If we had spent more time contemplating this, we may have taken Circle on earlier. Our only real gripe with the faction at present is that we find many of their models underwhelming from an aesthetic perspective (mostly the non-warbeasts). Aside from the Tharn, Circle units simply don&#8217;t seem to have much personality.</p>
<blockquote><p>As far as units are concerned, there are several good ones. Any of the female tharn units are good and all have there uses, likewise reeves, wolves, and woldstalkers also all see play with varied degrees, depending on whom you ask. But, when it comes down to it, the single best unit we got is the Druids. Because our Heavies usually end up doing most of the hard work its our units job to support them, and the druids do it beautifully. Pound for pound, they are what you will go too.</p>
<p>For solos, its all about the Lord of the Feast whom can single handily take out entire units in one turn. Strangely enough though, despite how good he is, almost all our stuff sees game time. Blackclads and our shifting stones (I consider them solos, even if they are a unit) both rock, and Morraig can simply destroy anything you throw at him with the proper support.</p>
<p>Overall, you will find Circle is one of the more varied of factions out there, with many different playstyles available even with a single caster.</p></blockquote>
<p>A huge testament to Circle is the number of capable units available, letting a player at least choose the better-looking models (which still offer benefits in gameplay). More importantly, though, is the idea of switching play-style not only by swapping out one&#8217;s warlock, but by being able to dynamically switch play-style mid-game, or simply with the same army build once the next battle starts.</p>
<p>We&#8217;re quite happy with working on a Trollbloods army for the moment, but wouldn&#8217;t hesitate to recommend Circle as a faction to anyone. The guerilla-like play-style, with units jumping around the board for hit &#8216;n run tactics, sounds quite fun, and the thought behind warbeast selection adds just another layer of <a href="http://mendax.org/tag/strategy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with strategy">strategy</a> that we&#8217;re keen on.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/25/warmachine-hordes-faction-popularity/" rel="bookmark" title="June 25, 2010">Warmachine &#038; Hordes faction popularity.</a> &#8211; Awhile back, using data from the Privateer Press Forums, we compiled data on which <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> wargaming, and though we mentioned this pursuit earlier&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2007/12/17/diablos-necromancer-class-not-as-simple-in-wow/" rel="bookmark" title="December 17, 2007">Diablo&#8217;s Necromancer class not as simple in WoW.</a> &#8211; Over at WoW Insider, Tim Y. posted about the potential for a Necromancer class in World of Warcraft &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/07/02/arcane-legions-great-idea-questionable-execution/" rel="bookmark" title="July 2, 2009">Arcane Legions: great idea, questionable execution.</a> &#8211; Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizK&#8230;</li>
<p>
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		<title>Warmachine &amp; Hordes faction popularity.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2010%2F06%2F25%2Fwarmachine-hordes-faction-popularity%2F&amp;seed_title=Warmachine+%26amp%3B+Hordes+faction+popularity.</link>
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		<pubDate>Fri, 25 Jun 2010 19:34:40 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Warrior Poet]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2058</guid>
		<description><![CDATA[Awhile back, using data from the Privateer Press Forums, we compiled data on which Warmachine/Hordes (WarmaHordes) factions were the most popular. This was when the release of the Retribution of Scyrah first began, so the data has obviously changed since then. Still, the afore-linked spreadsheet remained a good indication of WarmaHordes faction popularity. iBodger, meanwhile, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">A</span>while back, using data from the Privateer Press Forums, we <a href="http://spreadsheets.google.com/ccc?key=0AnmMcx3BJuI7dGFEb0tPZEtTQXUwa294dmtOZVc0YXc&#038;hl=en&#038;authkey=CP2m9M4K">compiled data</a> on which <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> (WarmaHordes) factions were the most popular. This was when the release of the Retribution of Scyrah first began, so the data has obviously changed since then. Still, the afore-linked spreadsheet remained a good indication of WarmaHordes faction popularity.</p>
<p>iBodger, meanwhile, is a fantastic iOS and Android app for tracking WarmaHordes armies, and the software compiles a list of user-supplied armies and units, data for which is published online as the <a href="http://ibodger.com/iws/stats.html" title="iBodger Web Service.">iBodger Web Service</a>. We&#8217;re guessing that this data isn&#8217;t updated in real-time, but even if it&#8217;s only monthly, the data is very interesting, and is similar to what we compiled previously.</p>
<p>iBodger has about 300 more entries than our own data, but faction breakdowns among <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> armies, or <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> armies, is fairly consistent. However, there are some obvious distinctions: among iBodger users, mercenary armies are much less popular (by about 10%), the difference for which is almost made up by the increase in Retribution players. Interestingly, Retribution remains the minority major faction in Warmachines, despite the fact that it seemed many players were building Retribution armies after faction units became available for sale. Apparently, space-elves aren&#8217;t that popular after all.</p>
<p>The <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> numbers aren&#8217;t quite as consistent as the <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> ones, as our own data suggested that all factions were within 6% of one another. The iBodger data puts Skorne players 14% behind the leader, Trollbloods. Also interesting since Trollbloods are the faction generally assumed to be the worst <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> tournament faction. Circle, often considered the <i>best</i> <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> tournament faction, falls third at only 2% more players than Skorne.</p>
<p>When looking at the totality of WarmaHordes players, our numbers finally diverge a bit more from the iBodger numbers. The percentages aren&#8217;t off by much, but the order of factions does shift, with Mercenaries dropping from tied-at-the-top on our list to third least-popular faction using iBodger&#8217;s stats. Similarly, Circle, tied for fourth on our list, dropped to tied-for-last on iBodger&#8217;s list.</p>
<p>Aside from the evolution of the game (primarily because of <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> since moving to MKII rules), one reason for the difference in numbers can be attributed to the iBodger user-base; are iBodger users more selective than usual forum-goers, or less so? More into the tournament circuit, or less so? We imagine that iBodger users have a higher median age than most forum-goers, since using iBodger requires a somewhat expensive mobile device, whereas anyone with an internet connection and a home computer can jump on the forums. Similarly, making a forum post to chime in one what faction one plays takes little pre-planning, whereas iBodger users are investing time for a purpose: building an army. As such, forum posters may seek to play a particular faction, but may ultimately steer away from this decision, whereas iBodger stats are based on actual ownership of units.</p>
<p>One solid take-away from all this is the difference between a vocal minority and actual popularity. For example, Skorne players are very vocal about their faction, but it&#8217;s actually the least popular faction (tied with Circle). And, surprising to us, is that &#8220;non-tournament-capable&#8221; factions are still getting love from players. Aesthetics over gameplay, perhaps?<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" rel="bookmark" title="July 13, 2010">A quickie primer on Circle of Orboros.</a> &#8211; With Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> wargaming, and though we mentioned this pursuit earlier&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/07/02/arcane-legions-great-idea-questionable-execution/" rel="bookmark" title="July 2, 2009">Arcane Legions: great idea, questionable execution.</a> &#8211; Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizK&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/08/22/wyldkards-weekly-tweets-for-2010-08-22-2/" rel="bookmark" title="August 22, 2010">WyldKard&#8217;s weekly tweets for 2010-08-22.</a> &#8211;  The best part of Wegmans. http://tinyurl.com/22npstd # Haven&#039;t shopped at Wegmans for over 8 y&#8230;</li>
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		<title>A rough introduction to Warmachine/Hordes.</title>
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		<pubDate>Thu, 20 Aug 2009 21:30:47 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/?p=1826</guid>
		<description><![CDATA[Late last year, we jumped back into tabletop wargaming, and though we mentioned this pursuit earlier, we didn&#8217;t clarify what game in particular we opted to invest in. We&#8217;re still not at the point where we can field a solid (and finished) army, but we nonetheless find ourselves casually plowing through Warmachine/Hordes material, from the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">L</span>ate last year, we jumped back into <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> wargaming, and though <a href="http://mendax.org/2009/06/04/why-miniature-wargames/" title="Why miniature wargames?">we mentioned this pursuit earlier</a>, we didn&#8217;t clarify what game in particular we opted to invest in. We&#8217;re still not at the point where we can field a solid (and finished) army, but we nonetheless find ourselves casually plowing through <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> material, from the fluff in the books to the routine updates in No Quarter magazine. For those considering the hobby, here&#8217;s a brief writeup of why we picked <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, and what we learned about the various factions.</p>
<h2>Why <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>?</h2>
<p>The decision to go with Privateer Press&#8217; games wasn&#8217;t too difficult to make. For one, we wanted to pursue a fantasy game, and <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>&#8217;s steampunk world (the Iron Kingdoms) was quite attractive. We found the factions rather interesting, didn&#8217;t feel that the miniatures were too &#8220;cartoony,&#8221; and generally considered the sculpts to be excellent, with (mostly) flexible <a href="http://mendax.org/tag/painting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with painting">painting</a> options. Since <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> and <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> are new games compared to the reigning king, Warhammer, there was the added advantage of having a smaller unit and rulebook selection. Plus, the <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> rules were well-recognized as being fast-paced with numerous combat options, where players tend to field much smaller armies than what Warhammer is known for. With <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> as a compatible game, there are effectively nine factions to choose from, with a 10th on its way (and arguably an 11th, too), which only adds to a player&#8217;s flexibility to choose a play-style.</p>
<p>The core mechanic (if you want to call it that) behind <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> mirrors the background story arc of one of our own preliminary game designs of yesteryear, albeit with some modifications. In short, central to every army are powerful spell casters (&#8220;warcasters&#8221; in <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>, and &#8220;warlocks&#8221; in <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>). These spell casters are tied closely to large behemoths, with which they have an almost symbiotic relationship. In <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>, warcasters generate focus (ala mana), which fuels steam-powered mecha called &#8220;warjacks.&#8221; In <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, warlocks &#8220;leach&#8221; fury (again, like mana) from hulking &#8220;warbeasts,&#8221; which they use to fuel their spells. (In other words, warcasters are to warjacks what warlocks are to warbeasts.) While these units are central to an army, there are also numerous supporting units like infantry and solos, which round out a particular force.</p>
<p>A nice aspect to the reliance on warcasters/warlocks is that they are interchangeble. That is to say, an army list is built around a particular warcaster/warlock, and simply swapping one caster for another can drastically change how a given army is played. So while each faction may be geared towards a particular play-style, that play-style can be modified in subtle, or even drastic, ways. This flexibility is a particularly alluring element to a game with fairly unique lore that doesn&#8217;t entirely rely on the &#8220;traditional&#8221; fantasy races and background.</p>
<h3>The Factions</h3>
<p>Deciding to move ahead with <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, we came upon the typical struggle of deciding on a faction to play with. This was troublesome in itself because all the <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions are attractive in their own right, so we had to balance aesthetic tastes with typical faction strategies/play-style, knowing that the latter could be adjusted somewhat based on our caster choices. Our understanding of the various factions, summarized, follows.</p>
<p><b>Cryx</b>: It seems that almost every fantasy wargame needs to have an undead faction, and that&#8217;s the role the Cryx fill. Their fluff includes something about a dragon powering their undead ways, and this fantasy element is perhaps more intrinsic to the Cryx than to other <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> factions. This is most obvious in the fact that their warjacks are not just steam-powered machines, but are undead monstrosities borne of both metal <i>and</i> bone. Overall, their troops are among the most fragile of the <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> factions, but their reach across the battlefield is unrivaled among them as well. Using &#8220;arc nodes,&#8221; Cryx warcasters can &#8220;channel&#8221; their spells through distant warjacks, effectively extending a warcaster&#8217;s spell&#8217;s range considerably. This is important, because the Cryx rely on magical attacks more than the other <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> factions. Often describes as the &#8220;dirty tricks&#8221; faction, Cryx armies are known for their ability to debuff enemies, deny opposing strategies, and conduct &#8220;assassination runs&#8221; against enemy casters. On the <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a>, Cryx models include rather top-heavy warjacks that are known to often detach from their bases. That, and the fact that their theme makes customzing their colour scheme a bit more difficult compared to the other factions, is why we didn&#8217;t choose to play a Cryx army, even though their units do look awesome, and play even better.</p>
<p><b>Cygnar</b>: The protagonist faction of <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> can best be defined with the phrase &#8220;high-fantasy meets steampunk.&#8221; The Cygnar are half knights, and half steam-powered gunsmiths. They somehow got a tesla influence too, which means they have electric-powered &#8216;jacks, and Force-lightning-like powers. It all makes for a catchy aesthetic that&#8217;s clearly based on medieval Europe with a touch of cowboy, and wholly defines what steam-powered warmachines are all about. Overall, Cygnar are a solid mix of melee and ranged units, and appears to be a very flexible, baseline race, ala the &#8220;human&#8221; archetype of most RPGs. That said, they&#8217;re not <i>entirely</i> a jack-of-all-trades, master-of-none faction &#8211; they&#8217;re the top single-target ranged threat in <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> overall, and both this fact, and their baseline flexibility, makes them a solid faction to play.</p>
<p><b>Khador</b>: If you took the Soviet Union and imagined them in a steampunk setting, it pretty much sums up what Khador are like. Tactically, Khador are all about brute-force, blitzkrieg-like strategies, and in this respect, they have a very &#8220;German&#8221; mechanic to them as well. Rather than field light warjacks at all, Khador rely on heavily-armored warjacks that plow through enemy defenses. They have no arc-nodes to speak of (with one exception being for a particular warcaster), which speaks much to the Khador attitude; even Khador warcasters are comfortable mixing it up in melee, and though complimented by select, powerful ranged infantry units, the Khador are a predominantly melee-themed faction.</p>
<p><b>Menoth</b>: The Protectorate of Menoth is an inquisition-themed army, making use of similarly-medieval-themed warjacks bent with holy guidance. Menoth troops excel at ranged area-of-effect damage, and can sacrifice their own troops to bolster their fighting prowess. By many, this <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> faction is considered the hardest to play, but has some of the coolest-looking units in the game, too. The Protectorate is known for its ability to steadfastly hold ground, which is great for scenario games where objectives must be held.</p>
<p><b>Mercenaries</b>: Describing the mercenaries as a faction is only a half-truth. In reality, the mercenary umbrella consists of numerous units (warcasters, warjacks, infantry, and solos) that can be used with other faction armies. However, each mercenary unit can have faction restrictions regarding who it will work for, so while some mercenary units will work for every faction, others may only work for one. That said, players can also opt to field an all-mercenary army, but for balancing purposes, fielding such an army has obvious restrictions. The fluff explanation is simple: not all mercenaries get along, so philosophical agreements determine &#8220;sub-factions&#8221; within the mercenary population. So, just as every mercenary unit may have restrictions on which of the four major factions it can work for, every mercenary unit may have restrictions on which mercenary &#8220;charter&#8221; it can be part of. Effectively, a charter determines which mercenary units can be used together to be played as a faction. Privateer Press has published all the approved charters to date, and there are currently about a handful of them to pick from, each of which has a general play-style with a unifying aesthetic, just as with any of the major factions. Since Mercenary units pretty much fill the spectrum of play-styles, they&#8217;re good to pick up both to field as a faction, or to compliment another faction.</p>
<p><b>Retribution of Scyrah</b>: One of the nice things about Privateer Press is that they&#8217;re working hard to better their games. This is embodied in their recent beta test of new <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> rules, which will be published in 2010. In short, the new rules address the fact that <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> has, in the recent past, become very infantry-specific, and the new rules hope to bring balance back towards the warjack side of the house (like <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> and its warbeasts). In addition to these new rules also redefining some of the old unit abilities/functions, comes a new <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> faction known commonly as &#8220;the Retribution.&#8221; Unlike the other factions, which are primarily human-populated, the Retribution is made up of what can best be described as high-elves, albeit with somewhat of a science-fiction aesthetic welded onto the typical magic-wielding-elf archetype. Though we&#8217;re not personally fond of the new aesthetic (thinking it&#8217;s too far from <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>&#8217;s steampunk roots), it certainly offers more flavor to the Iron Kingdoms. Retribution rules are already available from the latest two editions of No Quarter magazine, and faction units will be available for sale next month, along with the Retribution faction book. Early reports suggest that Retribution armies are quick to traverse the battlefield, and great at assasinating casters.</p>
<p><b>Circle or Orboros</b>: The Circle embodies the shamanistic, druidic approach to faction <a href="http://mendax.org/tag/design/" class="st_tag internal_tag" rel="tag" title="Posts tagged with design">design</a>: it&#8217;s units are comprised of druidic spell-casters, monoliths brought to life out of sticks and stones (which, ironically, break bones), and other beasts like werewolves and satyrs, as well as human cannibals known as the Tharn. The Circle is the most magic-using faction in <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, and is strategically founded on hit-and-run tactics. This guerilla warfare <a href="http://mendax.org/tag/strategy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with strategy">strategy</a> is aided through the Circle&#8217;s high levels of mobility, made possible thanks to units that enable teleporting on the battlefield, and the fact that all Circle units can traverse rough terrain unhindered. Like the Cryx, the Circle is generally made up of fragile units, who need to avoid direct, prolonged combat, but can adequately approach this restriction by using terrain to their advantage. Also like Cryx, the Circle&#8217;s movement advantages make them effective at assassination attempts.</p>
<p><b>Legion of Everblight</b>: If an undead faction is a necessity, then shortly thereafter must come a demonic faction, and to this end, Everblight fits the bill. Like the Cryx, the fluff here is based on a dragon lord, but this time around, it&#8217;s the spirit of a dead dragon that has &#8220;blighted&#8221; denizens and made them servents of Everblight. Accompanying these corrupted souls are what can best be described as dragon-spawn &#8211; eyeless monsters that make up Everblights warbeast population. Unlike what we might expect from dragon progeny, however, Everblight warbeasts are mostly smaller in stature, and even include &#8220;lesser&#8221; warbeasts designed to swarm an enemy force. This means that Everblight forces are very fragile compared to other factions, and rely heavily on a &#8220;first strike&#8221; opportunity. Everblight armies tend to excel heavily in ranged attacks, and this, above anything, is their forte. Because of how quickly they can (and must) traverse the battlefield (thanks in part to winged creatures), Everblight armies are also known to effect successful assassination attempts. Rounding out the draconic units are blighted elves and ogrun, though we wouldn&#8217;t be surprised to find other blighted races represented among Everblight units in the future. It is often said that Orboros and Everblight tactics can be similar at times, with the main difference being that unlike Orboros units, there is no significant synergy between the abilities of Everblight units, as they tend to act alone, albeit as part of a larger war machine (pun intended).</p>
<p><b>Skorne</b>: Often described as the most &#8220;<a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>-like&#8221; of the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions, the Skorne are a well-balanced, regimented force. By &#8220;regimented,&#8221; we refer to their well-balanced army composition. Indeed, as the &#8220;evil-fascist&#8221; army in <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, the Skorne have good melee troops, good defensive troops, and good ranged troops. In other words, their unit synergies are well balanced, which means they have a very structured attack pattern, with offensive troops ahead, and defensive troops protecting their ranged units in back. The Skorne motif is based heavily on Asian culture, with the core Skorne race looking a lot like nosferatu clad in samurai armour. Perhaps even moreso than the Legion, the Skorne are the &#8220;evil&#8221; race of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, who have enslaved basilisks, cyclops, and huge titans as warbeasts. Because of their armour, we&#8217;d also argue that the Skorne are the most customizeable faction of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> for <a href="http://mendax.org/tag/painting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with painting">painting</a>, whereas the other races rely primarily on skin-colour changes to customize appearance significantly.</p>
<p><b>Trollbloods</b>: Here we have the protagonist faction of <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>, based loosely on a celtic theme. Trollblood armies consist of a number of troll <i>types</i>, from pygmy trolls to huge dire trolls. Aesthetically, we consider the Trollbloods the nicest of the <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> factions, even if the units are all <i>troll-ish</i> at heart. Trollbloods are said to share the same meta-game as Khador, which means they&#8217;re all about rushing into combat and using brute force to dish out the hurt. In this respect, they&#8217;re a rather straightforward faction to play, but they are also very flexible. Rather than having to force a particular defensive <a href="http://mendax.org/tag/strategy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with strategy">strategy</a> on the opponent, Trollbloods excel at buffing their units in response to an enemy&#8217;s play-style, which means that they can address most threats adequately. Limited in long-range attacks, Trollbloods have enormous staying-power, as most of their units can regenerate health over time. This means that Trollbloods are great at defending a battlefield location, so like Menoth armies, Trollbloods excel in objective-based scenarios.</p>
<p><b>Minions</b>: Minions are the counterpart to <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> mercenaries, and this is the arguable 11th faction we mentioned earlier. Minions aren&#8217;t yet playable as their own faction, because there&#8217;s no <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> equivalent to mercenary charters yet. Nonetheless, we can fully expect Privateer Press to develop <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> minions in this same direction, and with new <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> beta rules coming out sometime next year, we can probably expect to see all-minion armies then as well. (We may even see a whole new <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> faction by then.)</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2010/06/25/warmachine-hordes-faction-popularity/" rel="bookmark" title="June 25, 2010">Warmachine &#038; Hordes faction popularity.</a> &#8211; Awhile back, using data from the Privateer Press Forums, we compiled data on which <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>/<a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a>&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/13/quickie-primer-on-circle-of-orboros/" rel="bookmark" title="July 13, 2010">A quickie primer on Circle of Orboros.</a> &#8211; With Privateer Press&#8217; <a href="http://mendax.org/tag/hordes/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hordes">Hordes</a> MKII book hitting shelves later this month, many gamers are scrambling &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2010/07/15/getting-started-with-trollbloods/" rel="bookmark" title="July 15, 2010">Getting started with Trollbloods.</a> &#8211; In retrospect, we shouldn&#8217;t have titled our last piece &#8220;A quickie primer on Circle of Orboros,&#8221; beca&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/07/02/arcane-legions-great-idea-questionable-execution/" rel="bookmark" title="July 2, 2009">Arcane Legions: great idea, questionable execution.</a> &#8211; Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizK&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/06/wow-miniatures-game-a-footnote-compared-to-warhammer/" rel="bookmark" title="October 6, 2008">WoW miniatures game a footnote compared to Warhammer.</a> &#8211; We were too lazy to report on the World of Warcraft (WoW) miniatures game slated for release on Nove&#8230;</li>
<p>
</ul>
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		<title>Arcane Legions: great idea, questionable execution.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F07%2F02%2Farcane-legions-great-idea-questionable-execution%2F&amp;seed_title=Arcane+Legions%3A+great+idea%2C+questionable+execution.</link>
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		<pubDate>Thu, 02 Jul 2009 16:00:07 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1799</guid>
		<description><![CDATA[Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizKids!, and was shown off at Origins this year. Robot Viking posted some early thoughts on the game, and admittedly, the premise of the game intrigued us. That&#8217;s because Arcane Legions has the potential to do for large-scale [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">A</span>rcane Legions appears to be an interesting project by some of the former minds behind FASA and WizKids!, and was shown off at Origins this year. <a href="http://www.robotviking.com/2009/06/arcane-legions-could-be-a-game-changer/" title="Arcane Legions could be a game changer.">Robot Viking posted some early thoughts</a> on the game, and admittedly, the premise of the game intrigued us. That&#8217;s because <a href="http://www.arcanelegions.com/index.html" title="Arcane Legions">Arcane Legions</a> has the potential to do for large-scale combat what Mage Knight did for smaller battles, though we&#8217;re not convinced it&#8217;s capable of that in its current form. Since the game as reviewed remains a prototype, hopefully it will evolve enough to further tempt us down the road. In the meantime, here&#8217;s our thoughts on where Arcane Legions falls short.</p>
<p>Firstly, Robot Viking describes the armies as having clear historical themes, though the game is clearly fantasy, what with magical attacks being included. There&#8217;s certainly no problems with a fictional army being strongly influenced by a real-life culture or society, but thus far, it sounds like Arcane Legions is too bland in its influence. It&#8217;s not that we think it&#8217;s <i>uncool</i> to stage imaginary battles between the great empires of yore, but unless some sense of historical accuracy is to exist, the concept is destroyed in its execution because of its blandness. That is to say, if the armies are accurate depictions of their historical influences, then maybe we can see history buffs taking notice, but since that doesn&#8217;t appear to be the case, we can only envision the potential audience for this game thinking that the armies are simply too bland. Compare this to the cultural influences in other games, which form the basis for an army&#8217;s feel, and are then added upon by rather fantastical concepts. Just look at <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>&#8217;s Khador faction for an example of real-life historical themes permeating a fantasy world done right.</p>
<p>Secondly, as intriguing as large-scale tray-based battles are, the scale of the units is off. Look, we did large-scale battles in Mage Knight (Conquest rules) well enough, without needing trays to configure troop formations. For tray-based games to be worthwhile, the scale of the miniatures needs to be changed dramatically. Based on what we see from Robot Viking&#8217;s preview, we see army trays consisting of approximately five to 15 units, which is not any bigger than what we would have found in our Mage Knight Conquest battles. For tray-based games to shine, we should see the smallest trays hold <i>at least</i> a dozen units, and scale up from there. Even if we don&#8217;t take large-scale battles to the extreme, where a player can literally field 100+ units, games like Flames of War have found solid ways to portray large-sized battles with smaller units. Sadly, Arcane Legions doesn&#8217;t seem to get this right at all.</p>
<p>Thirdly, and while acknowledging that the pics at Robot Viking depict prototype units/armies, the game just doesn&#8217;t <i>look</i> good. The units look &#8220;saggy&#8221; like many of the plastic units from the original Mage Knight, and simply don&#8217;t compare to heavyweight miniatures from Warhammer, <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a>, etc. Similarly, the unit trays look uninspired, and not something we&#8217;d be proud to field. And really, if our units don&#8217;t look good on the battlefield, much of the fun is lost. And then there&#8217;s this strange bit on what&#8217;s painted and what&#8217;s not:</p>
<blockquote><p>Special units and heroes will come pre-painted, while common figures will ship unpainted (a few commons seemed to have some parts painted, such as insignias on shields, but Iâ€™m not sure if thatâ€™s just because they were prototype pieces).</p></blockquote>
<p>Given the paint jobs on most pre-painted plastic miniatures, it seems odd that it&#8217;s the <i>common</i> units that will come unpainted. If anything, we&#8217;d rather our rarer pieces be unpainted so we can make them look especially good, whereas the common units don&#8217;t need to stand out quite as much. The reality is that many wargaming fans won&#8217;t want unpainted figures in the armies for long, which means it will become rather aggravating for the special units to look worse than the commons.</p>
<p>Those three issues aside, Arcane Legions does bring a number of cool features to the table. For one, distribution of rarer pieces seems much better than other collectible miniature games, since there will be boosted specifically for uncommon units and heroes, and larger boxes for collecting commons. This means that collectors, in theory, won&#8217;t be spending as much money to complete armies, and similarly won&#8217;t have an unneeded number of commons around collecting dust. Additionally, the subscription option is a nice one, which allows members to purchase special units online, and even customize unit configurations on trays, with an online system tracking point distribution and recording these custom trays to an online database for any member to use. Effectively, the individual player can contribute to the game by submitting army ideas and being recognized for their strategic theorycraft, as other players can download these unit configurations for their own, tournament-legal, use.</p>
<p>So Arcane Legions seems like a fair mix of good-and-bad. The game is set for release this upcoming September, which makes us wonder just how drastic any changes can be at this point. In any case, it will be interesting to see just how fun the core mechanic is, and how well it works: reconfiguring trays to adjust army strengths/weaknesses each turn. It sounds intriguing in theory, but it may not be quite as revolutionary as the Clix system before it. Of course, for casual miniature wargamers, Arcane Legions may be just the thing to fill in the void since Mage Knight support dried up.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/10/06/wow-miniatures-game-a-footnote-compared-to-warhammer/" rel="bookmark" title="October 6, 2008">WoW miniatures game a footnote compared to Warhammer.</a> &#8211; We were too lazy to report on the World of Warcraft (WoW) miniatures game slated for release on Nove&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2003/03/23/plastic-addiction/" rel="bookmark" title="March 23, 2003">Plastic addiction.</a> &#8211; I always told myself, &#8220;When I have millions of dollars, I&#8217;m going to build myself a War Room.&#8221; And b&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/12/the-lessons-of-a-deceased-mage-knight/" rel="bookmark" title="October 12, 2008">The lessons of a deceased Mage Knight.</a> &#8211; We don&#8217;t do many post-mortem posts at mendax.org, but perhaps we should start. We say that because t&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/01/22/possible-mage-knight-comeback/" rel="bookmark" title="January 22, 2009">Possible Mage Knight comeback?</a> &#8211;  Not having paid too much attention to the recent shenanigans at WizKids, we almost missed the news &#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/12/21/world-of-warcraft-miniatures-game-blech/" rel="bookmark" title="December 21, 2008">World of Warcraft miniatures game: blech!</a> &#8211;  Okay, so we haven&#8217;t played it yet so can&#8217;t comment on the actual gameplay, but we recently saw some&#8230;</li>
<p>
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		<title>Why miniature wargames?</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F06%2F04%2Fwhy-miniature-wargames%2F&amp;seed_title=Why+miniature+wargames%3F</link>
		<comments>http://mendax.org/2009/06/04/why-miniature-wargames/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 22:16:29 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1715</guid>
		<description><![CDATA[Late last year, without an MMOG to satiate our gaming needs, we turned back to miniature wargaming as an outlet, not just to fulfill our gaming wonts, but to stretch our creative muscles as well. What most people don&#8217;t realize is that miniature wargaming is a multi-tiered endeavor that goes well beyond simple tabletop gaming. [...]]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://mendax.org/2009/06/04/why-miniature-wargames/" title="Permanent link to Why miniature wargames?"><img class="post_image alignright" src="wp-content/uploads/2009/06/timothy_hutchings_wargaming_table.png" width="300" height="207" alt="Wargaming table created by Timothy Hutchings." /></a>
</p><p><span class="drop_cap">L</span>ate last year, without an MMOG to satiate our <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> needs, we turned back to miniature wargaming as an outlet, not just to fulfill our <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> wonts, but to stretch our creative muscles as well. What most people don&#8217;t realize is that miniature wargaming is a multi-tiered endeavor that goes well beyond simple <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a>. Or, to be more accurate, wargaming is a hobby in which gamers can do more than <i>just</i> game, because it offers related pursuits that ultimately feed back into the core gameplay, even though these pursuits are fundamentally optional. In fact, when it comes to miniature wargaming, one can participate in one or more facets of the hobby, ironically making the actual <i><a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a></i> optional as well. For typical miniature <a href="http://mendax.org/tag/wargames/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wargames">wargames</a>, we can easily observe the following activities:</p>
<ol>
<li><b>Playing the actual game.</b> At its core, playing a miniature wargame is all about fielding an army, rolling dice, and trying to decimate the opposition.</li>
<li><b>Theorycrafting.</b> While the game itself is ripe with <a href="http://mendax.org/tag/strategy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with strategy">strategy</a>, choosing which units to field, and understanding the synergies between them, is an activity in itself. All this takes place before the game is even played, and time vested in this activity can drastically impact the game itself.</li>
<li><b><a href="http://mendax.org/tag/painting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with painting">Painting</a> and modeling.</b> Creating unique miniatures, either by modding existing sculpts or simply <a href="http://mendax.org/tag/painting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with painting">painting</a> the sculpts one&#8217;s own way, is a creative outlet with aesthetic merits on the battlefield. Perhaps more importantly, it&#8217;s a part of the hobby with lasting joy, even when a match isn&#8217;t on the horizon.</li>
<li><b>Terrain modeling.</b> Beautifying the backdrop instead of playing on the kitchen table offers similar aesthetic appeal to working on the miniatures themselves. For the game itself, making terrain also offers strategic options, and determining how best to produce realistic, enticing terrain is often a creative problem-solving exercise.</li>
</ol>
<p>To us, part of the appeal of miniature wargaming is this multi-tiered approach to the hobby, because we&#8217;re not limited to just any one area, though we can easily discount any of these facets should we lose the desire, or have less time, to engage in the hobby in the future. Having these various options also means that we&#8217;re not limited purely to interacting with fellow gamers, because in the event that we can&#8217;t make it to a <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> event or venue, we can still participate in the hobby by working on our miniatures or terrain. In the event that we <i>do</i> have the opportunity to play a game, the experience is far more social in nature than playing a typical multiplayer video game, as there&#8217;s no crux like microphones and teamspeak applications to worry about.</p>
<p>And unlike most games, the result of one&#8217;s time is manifest in the figures and terrain we produced, not just in the memories of playing the game itself. And that&#8217;s an important variable, because most people <i>want</i> a physical take-away if their time-investment is significant. It&#8217;s why many World of Warcraft (WoW) gamers yearn for a physical 3D model of their characters, and why Rock Band gamers order T-shirts with their in-game band logos emblazoned thereon. With miniature <a href="http://mendax.org/tag/wargames/" class="st_tag internal_tag" rel="tag" title="Posts tagged with wargames">wargames</a>, even a basic investment earns one a physical takeaway.<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2008/12/21/world-of-warcraft-miniatures-game-blech/" rel="bookmark" title="December 21, 2008">World of Warcraft miniatures game: blech!</a> &#8211;  Okay, so we haven&#8217;t played it yet so can&#8217;t comment on the actual gameplay, but we recently saw some&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/06/wow-miniatures-game-a-footnote-compared-to-warhammer/" rel="bookmark" title="October 6, 2008">WoW miniatures game a footnote compared to Warhammer.</a> &#8211; We were too lazy to report on the World of Warcraft (WoW) miniatures game slated for release on Nove&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2009/05/27/our-first-warmachine-figure/" rel="bookmark" title="May 27, 2009">Our first Warmachine figure.</a> &#8211; Albeit late, we&#8217;re finally coming around to posting pictures of our first <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> figure, a Khado&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2006/08/23/stop-with-the-trading-cards/" rel="bookmark" title="August 23, 2006">Stop with the trading cards.</a> &#8211; I thought the age of Magic: the Gathering was over, particularly when miniature wargaming collectibl&#8230;</li>
<p></p>
<li><a href="http://mendax.org/2008/10/02/reality-check-tabletop-roleplaying-isnt-dead/" rel="bookmark" title="October 2, 2008">Reality check: [tabletop] roleplaying isn&#8217;t dead.</a> &#8211;  Not to come across as a Tobold-hater what with our recent post about him, but what&#8217;s with him being&#8230;</li>
<p>
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		<title>Our first Warmachine figure.</title>
		<link>http://mendax.org/feeder/?FeederAction=clicked&amp;feed=Posts+%28RSS2%29&amp;seed=http%3A%2F%2Fmendax.org%2F2009%2F05%2F27%2Four-first-warmachine-figure%2F&amp;seed_title=Our+first+Warmachine+figure.</link>
		<comments>http://mendax.org/2009/05/27/our-first-warmachine-figure/#comments</comments>
		<pubDate>Thu, 28 May 2009 00:11:41 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[wargames]]></category>
		<category><![CDATA[warmachine]]></category>

		<guid isPermaLink="false">http://wyldkard.com/?p=1702</guid>
		<description><![CDATA[Albeit late, we&#8217;re finally coming around to posting pictures of our first Warmachine figure, a Khador Destroyer that we completed in late April to early May. It&#8217;s the first wargaming figure that we completed from scratch, and though we can see room for improvement, we&#8217;re quite happy overall with how the figure turned out. For [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap">A</span>lbeit late, we&#8217;re finally coming around to posting pictures of our first <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> figure, a Khador Destroyer that we completed in late April to early May. It&#8217;s the first wargaming figure that we completed from scratch, and though we can see room for improvement, we&#8217;re quite happy overall with how the figure turned out.</p>
<p>For those not versed in the steps necessary to bring a typical wargaming figure to life, each miniature comes in multiple pieces which need to be glued (and sometimes pinned) together after extraneous hang-ons are removed. Gaps in the pieces are typically filled with putty, and then the figure is primed. After that, the figure is ready to be painted, and in our first attempt, we ended up doing a lot of coats since we hadn&#8217;t yet worked out the proper consistency for the paints we were using. We even messed up the first paint-job when we first attempted to use a wash to better define the figure&#8217;s shadows, resulting in us having to re-base the figure entirely.</p>
<p>With this figure, we attempted to duplicate a colour scheme used on German tanks in late WWII. We used P3 paints, and Yellow Ochre turned out to be a reasonable stand-in for the German <i>dunkelgelb</i> used on the Panzer fleet. Rather than paint on shadows and highlights (which we think gives miniatures a more cartoony look) we opted instead to use washes and drybrushing. Whether this was ultimately the better choice or not, we&#8217;re content with the results. Later on, we may attempt to add decals to the figure, but for now, we&#8217;re going to place the figure aside and work on the second warjack from the Khador Battle Box, the Juggernaut. We intend to stick with the same colour scheme, though we&#8217;ll initially base-coat the second figure with a darker under-colour, which will hopefully accentuate the yellow &#8220;final&#8221; coat. Yes, we&#8217;re still n00bs at <a href="http://mendax.org/tag/painting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with painting">painting</a> miniatures.</p>
<p>As though to reassure ourselves one more time, we&#8217;ll say again that we&#8217;re happy with how things turned out with the Destroyer, and despite our inexperience with this sort of thing, we think the figure looks a million times better than any &#8220;pre-painted&#8221; miniature, which is relieving. We&#8217;ll talk more about <a href="http://mendax.org/tag/warmachine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with warmachine">Warmachine</a> as a game, and as a backdrop, in the future. For now, feast your eyes on the gallery below.</p>

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<strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://mendax.org/2009/06/04/why-miniature-wargames/" rel="bookmark" title="June 4, 2009">Why miniature wargames?</a> &#8211; Late last year, without an MMOG to satiate our <a href="http://mendax.org/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> needs, we turned back to miniature wargaming a&#8230;</li>
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<li><a href="http://mendax.org/2009/08/20/a-rough-introduction-to-warmachinehordes/" rel="bookmark" title="August 20, 2009">A rough introduction to Warmachine/Hordes.</a> &#8211; Late last year, we jumped back into <a href="http://mendax.org/tag/tabletop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tabletop">tabletop</a> wargaming, and though we mentioned this pursuit earlier&#8230;</li>
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<li><a href="http://mendax.org/2003/04/16/no-warhammer-for-you/" rel="bookmark" title="April 16, 2003">No Warhammer for you!</a> &#8211; There&#8217;s been talk for some time now about online retailers, and how selling via the web affects bric&#8230;</li>
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<li><a href="http://mendax.org/2009/07/02/arcane-legions-great-idea-questionable-execution/" rel="bookmark" title="July 2, 2009">Arcane Legions: great idea, questionable execution.</a> &#8211; Arcane Legions appears to be an interesting project by some of the former minds behind FASA and WizK&#8230;</li>
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<li><a href="http://mendax.org/2003/05/30/wargaming-terrain-building-a-wall/" rel="bookmark" title="May 30, 2003">Wargaming terrain: building a wall.</a> &#8211; Introduction It may be true that in war, massive armies converge on an open battlefield, complete wi&#8230;</li>
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