November 15, 2010
We’ve long held that the problem with most MMOGs is that they don’t offer up enough of a developed sandbox to capture the imaginations of a broader gaming audience who may not want a mere hack’n slash adventure. In other words, casual pursuits like thorough, in-depth crafting systems in lieu of adventuring were not concepts [...]
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December 4, 2009
Electronic Arts (EA) is already preparing the Command & Conquer (C&C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&C among some series fans. And yet C&C always was watered down, offering little more [...]
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