The Gamerscore is dumb.

August 1, 2008

Apparently, the XBox 360 Achievement system is loved by console gamers, which has always confused us. In short, the Achievement system is a way to get recognition for accomplishing a particular task in a game. The recognition comes from Achievements being viewable to anyone able to see the respective XBox Live! gamer profile. Furthermore, these [...]

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Warhammer’s system requirements dwarf those of Warcraft.

July 30, 2008

We just caught the minimum system specifications (MSS) for Mythic’s upcoming Warhammer: Age of Reckoning (WAR) title over at The Greenskin, and were a bit dismayed at the differences between WAR’s MSS and those suggested for World of Warcraft (WoW). While The Greenskin’s Snafzg claims that WAR’s requirements “don’t appear to be much higher” than [...]

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This amusing Bartle controversy.

June 26, 2008

We’re not sure Richard Bartle deserves two posts dedicated to him in a row, but let’s be fair this time around: the man isn’t without good ideas, even if our last post was all about how ridiculous he can sound. After all, even shooting from the hip during an interview, he ought to at least [...]

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Richard Bartle: still bitter.

June 25, 2008

When Richard Bartle was recently interviewed at Massively, we somewhat hoped he’d redeem himself from the hole he dug before we last commented on him. Bartle, of course, is the man who many consider to be the grandfather of massively multiplayer online role-playing games (MMORPGs), as he’s one of the men behind legacy multi-user dungeon [...]

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Planning our Warhammer hero.

June 14, 2008

With no MMOG holding our attention at the moment, we’re left to dream of a time when we won’t be yelled at when we next dork it out, and that time approaches now that we’re again enthused what what Warhammer: Age of Reckoning (WAR) will bring to the MMOG table. What makes our impending go [...]

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Warhammer’s class design looks solid.

June 7, 2008

When we commented that Blizzard didn’t need to make larger design changes to maintain the player-base in World of Warcraft (WoW) for the short-term, we all but tuned out the latest design points that have hit the web from Warhammer: Age of Reckoning (WAR). That’s because last we checked, WAR’s development was progressing slowly, or [...]

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